Space Marine 2 made me appreciate Darktide even more

I finished SM2 in no time. I couldn’t believe I’d finished it. I thought I was only half way through. The combat is so naff that I feel no compulsion to play multiplayer at all.

Back to DT for me.

And L9LOLOLOL

Just had a friend who bought the ultra edition for the dlc…he says he still has to grind to unlock the dlc using in-game currency from playing…despite paying loads for the dlc.

That is NUTS.

Almost makes FS seem normal

I agree there. Our city is empty.

And that’s really a big problem when a company has adopted an economic model based on selling cosmetics. Especially when you ask 20 bucks for them.

I think like several others here. Darktide has been released at the open beta state. Sad, but true, the window to gain players has now been closed.
It doesn’t mean that we could not get several new players, but we won’t see a massive arrival.
The only thing that could bring that, would be a sort of relaunch. Via a massive DLC. But for such thing they would need to publish a paid dlc with an archetype and a massive update with several weapons and something new in term of missions (procedural maps, new difficulty with missions differently handled etc.).
I guess it won’t happen as they are busy with PS5.

Darktide is a story of a game launched in a beta state where the developers have run after console ports. They have improved the game, but it is not something that someone, exterior of the game, could see.
Especially when you consider what they did to the hordes cause of the console ports.

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Having played SM2…yup. Confirms my thoughts.

This is not a Darktide killer and I don’t think it’s trying to be.

It’s a chunky game with lots of blood and Ultraviolence but it is not Darktide. It’s a ‘casual’ experience for people who want to murder stuff as a Space Marine.

It’s basically just SM1 with better graphics and cleaner gameplay plus a chunkier customization system. Exactly what people wanted.

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My problem with SM2 is that there is too much cheese required to stay alive on higher difficuty operations.

And the overpowered ability of a particular class (bulwark) is almost mandatory (at least on chaos missions).

There also seems to be a sort of consensus that “fencing” weapons is required for higher difficulties and it just makes me wonder what the point of the other weapons are. For use in low difficulty? Seems like a waste.

Also i dont get why PvP allows a duplicate class, but for PVE it is not allowed. Should balance not be more imporant in PVP?

Then there’s the personalities of space marines in the operations. They have the depth of a cardboard. Sorry say, but having read a few space marine novels i find it difficult to believe that they cannot have more depth than that. And they repeat the same damned voice lines almost every mission.

And why does the campaign not have any matchmaking? Seems like a missed opportunity to reinforce the replayability of the game. Could have added pve progression there as well to help alleviate the limit of 6 pve missions.

If we are comparing DT to SM2, i’m not seeing much talk about how there is so little build variety in SM2. No matter what you spec into it plays almost the same, whereas in darktide the talent points actually matter and radically change your playstyle. Not to mention weapon blessings.

Lastly, Space marine 1 did not have weapon limitations. Anyone could use any weapons. It added a sense of satisfaction in the sense you could build your own marine. For some reason in SM2 it was thought an improvement to lock weapon behinds classes as well as restrict them. Want to use the power sword? Too bad, someone else picked bulwark before you did, better find a different lobby.

As a monster hunter fan. More mainstream appeal is always bad for a franchise.

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It’s a common issue with Space Marines lore. They can have more depth, but more often than not SM characters end up being painfully dull and the flavor comes from everything else around them (kinda like with Berserk, the main character Guts isn’t terribly interesting on his own). Was a big issue of mine with DoW2, and was one of my problems with the Horus Heresy series, most characters had the depth of a kiddy pool and so much of it literally came down to “the Emperor was a terrible father and these demigod Primarchs and their powerful interstellar legions all have teenage daddy issues”

Haha, I feel that, for me it’s a huge nostalgia trip that I play when I’ve got time and nobody to play anything else with, so I get a couple hours a week in.

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Always?

I am very excited for MH:Wilds and I dont know what about their approach has been mainstream, if anything Capcom always lets everyone down so whats new?

I agree with you to an extent, but I wouldn’t say always in regards to SM2. SM2 kept true to the combat of the first game, they didnt do anything other than show their best product, remember the reveal trailer? That was not a bad thing.

Relic approached the game with a transparent season pass, which the paid for content is only cosmetic and contrary to a PTW or PTP or Gacha style monetary system.

The Singleplayer was built to introduce new players to the setting while also continuing the story from the first game. Personally, I think from start to finish the campaign is a complete success, the only criticism is its too short. It’s a pickup and put down weekend coop adventure with a token multiplayer and a grindy co-op. I am finally able to discuss lore with some of my buddies who could care less because of SM2 campaign.

The atmosphere in Space Marine 2 is far superior to Darktide. It actually feels like the 40k universe we know and love. They didn’t inject (now stale) modernity into it, which actually makes Darktide seem dated. There is literally only ONE female character in the game, an Imperial General and she is done very well. Unlike Darktide, where the majority of NPC Characters are female and they force their dialogue throughout every mission. This, in my opinion is what is the biggest detriment to the overall feel of Darktide. It no longer feels like a horror game. Its too light and campy. Space Marine 2 brings back the glory to the 40k universe. Darktide should take notes.

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When world came out (Which was good) i saw the beginnings of the casualization of the series, then rise was baby easy. i expect wild to be even easier. Everything in end game Grank is now a oneshot killer cuz theres no natural difficulty from the limitations from the item usage and the enhanced movement, There was so much wasted space in rise and i expect even more in Wilds.

The lights out sequence and tyranids lurking in the shadows, glorious! The gore and walking through the defenses of failed guard retreat is all great too!

They had a diverse cast of characters, but the PC and crying how there isn’t a woman space marine is cringe. I love SM2 just stuck to telling a story.

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its petty simple for me they are two diffent types of games SPM2 is a TPS and DARKTIDE is a FPS. SPM2 looks really cool graphics wise but the game play incorporates lots of cinematic moves there’s not much going on in the game play user side i would get very bored with it fast.

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Considering V2 took very long to start getting real updates we can only hope Darktide will receive a similar treatment.

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The concept that keeping the number of women present to a minimum, and limiting how often they speak, as being the primary standard of how good a 40k title is relative to another, above and beyond any other factors, feels hella awkward.

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This is exactly why i will never play that game. Call it a shallow reason but to me it isn’t. That art style just isn’t for me, same with the doom-esque gameplay.

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A good chunk of this forum seems to suffer from Culture War Brainrot, where there are two genders: male and political.

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bro you got the wrong idea about vikings the vikings where traders that accepted chistianity over their own religion. :+1:

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It’s pretty obnoxious that that is what the online discourse has turned into. Can’t have any nuance from either side in those discussions, you’re either a bigot or you’re woke.

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It’s hella depressing. The thought of 40k just being a bunch of ‘bro’ stuff in this day and age is just cringe-inducing, which is, quite frankly, how I felt about the last 1/3 of the SM2 campaign. The irony is the Imperium itself - an example of the worst possibilities for human societies and upon whom its crumbling pillars stand - is an equal opportunities employer; so long as you’re not a heretic or a mutant, it doesn’t matter what gender you are so long as you serve loyally.

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If you look at it with a bit more nuanced way, a game being largely devoid of very samey female and male character tropes and dynamics we seen so much in recent years could be large plus for many people.

I easily take a game with only one female character that is well written over 10 badly written diversity inclusions that makes cringe while it’s pulling you out of whatever experience the game was going for.

Even full on unironic manly man story (something I generally do not like) would be something refreshing in the current environment. Too much of the same stuff gets so boring and repetitive.

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