Space Marine 2 / Darktide Power Weapons

So, it IS possible to have power weapons that are - POWERED during all attacks?
Like thunder hammer glowing for each strike.
Who would have thought that game engines are capable of such a feat, instead of locking yourself in a ‘power up’ animation every time you want to see your POWER WEAPON be … POWERED

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Our weapons are salvaged trash. Notice that the Combat/Tactical Axes are actually just broken Power Axes.

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space marine 2 seems very hard on the console-appeal factor, mashing through countless hordes of similar enemies.

so an unlimited powered something is okay to stem the tide there.

darktide however aims to create balance between certain class elements and a totally different array of character abilities.

letting power weapons go apesh1t would just negate that balance and trivialise the game even more.

and while it´s not the most complex game there is, the rock paper scissor dynamic makes for some unique gameplay experience that needs some pause between attacks to create that particular flow.

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SM Power weapon are powered through their Power Armour, and not by separate cells.

No they ain’t, they’re mundane axes.

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At the very first yes, but at lvl 30 definitely not.
Especially the ‘good skin’ ones are anything but trash

I didnt write anything like this.
Power weapons could easily run on energy mechanic which would deplete. And the special action would be about RELOADING the weapon.
This would give ALL power weapons clear identity:
Basic weapons have special attacks for high stagger, high AP, claws parry (which is amazing)
But power weapons are per swing BETTER however require maintenance with no special get out of jail free attacks

Instead we have brain aneurism mode which for power sword and somewhat for powermaul require pressing the button over and over and over and over and over and over … and over and over again

Not to mention the botchery that is thunder hammer which stops on THE FIRST TARGET HIT when powered (yes I know there are 2 marks, and no I dont care. TH should be exactly the same as hammer from V2 but with absurd stats, but requiring the reload maintenance. If not reloaded its basic stats should be lesser than V2s hammer)

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Reload maintenance would either be very clunky or mean nerfing the powered state from what it currently is to a more toned down attacks that kinda don’t really make them ‘Power’ weapon anyway.

If anything, a way that would not affect the balance, but at the same time make it a powered weapon, would be to make it have a low powered but visible effect, like how the Shock Maul has.

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You thought this limitation was there because of the engine rather than game balance?

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this is pretty much the definition of :orangutan: :poop: for me.

as for the

i´d happily have people bleed of every bodily orifice if it means keeping the balance instead of what you describe.

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Absolutely nothing can be more c4ncer as pressign a button after every 2 attacks, or attack.
Power cycler is a mandatory blessing as it removes some of the c4ncer away.

And the entire thing can be balanced with weapon handling, as in attack and swap speed.
OR
They would have basic power state which would be 35% as effective as atm power state,
Then you could supercharge it for 150% of currents state for ONE swing
But then the weapon is overheated for idk 15 seconds (power cycler would reduce this 3 seconds per level wahtever) , during which you just have basic power sword at 90% of its current effectiveness

For thunder hammer (which is still far from good compared to other choices) improve power of all attacks by ~35% but reduce attack speed by 15%, then you overcharge it for same ONESHOT and it again for 15 seconds its worse basic hammer compared to this.

You can tweak the numbers however you want, point remains the same.
Spamming activate is not fun, tedious c4ncer

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The Atrox Mk IV Tactical Axe shows the internal copper wires and coils through the broken section. Why would a simple steel axe have such a thing?

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Maybe because you’re not meant to do that.

Like I understand that it’s a crutch that people use, but it’s not like it’s forcing you to use it every hit.

It’s like complaining in fighting game that they special attack is hard to spam, it’s meant to be hard to spam.

but it isn’t hard to spam its just tedious

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I always noticed that and wondered why you could see the copper looking wiring on it on a regular no power tactical axe

623 is an input you can’t just spam waiting to anti-air DP. It’s an intentional skill gate.

However, Power Swords work differently from Thunder Hammers - while the Thunder Hammer activation is an alternate mode that trades crowd control for massive single-target damage, Power Swords quite literally do just have the “make weapon work” button. I agree that Power Cycler being basically a requirement to make it consistent is unfun.

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“WhY GAmE NoT hAvE A InStAnT DeLeTe On wEaPoN,
iS iT EnGiEn? HmMmMmMm
NoW I HaD PuSh BuTtOn AnD I FoRgOr AnD FiNgeR GeTt OuChY.
cAn BiG fIsH GmeAs MakE InStAnT WiN BUTtoN InsTeD? HmMmMmM”

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Exterminatus Headsmash GIF by mphjack7 on DeviantArt

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Nice strawman burning there mate 5/7 :slight_smile:

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Yeah sure because all the novels are full of people swinging their power swords unpowered because activation is just so tedious.

I agree with OP that power weapons need a complete rework to better reflect lore.

Ever noticed how players are less annoyed by psi sword activation? Because there it makes sense lore wise - which just isn’t true for power weapons.

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Hear me out, Power weapons should be ultimates.

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