When I first saw it I knew I was going to focus on soulblaze.
But … whats up with Soulblaze? It feels extremely inconsistent and weak. Sometimes the pretty fire mows down half a horde, the next it takes 2 full channels to kill a basic enemy.
I did some testing on dummies and oh boy.
A fully charged staff flame channel on elites caused one target to take 2 damage per tick and another for 10 damage per tick. Neither of which could even kill the most basic enemy on malice difficulty.
Tried it again, now one target took 50 damage per tick and the other 101 damage per tick.
Then again. 20 and 60 each.
2 and 100 each.
2 and 4 each.
The scale seems to be all over the place and completely random.
Tried it with the traits Wrack and Ruin, Kinetic Overload and Ascendant Blaze. Same results, anywhere from 2 damage per tick up to 100 damage per tick.
Its way to inconsistent and most of the time way too weak. I dont know how many stacks are max but if I can stack 4 with kinetic overload and those 4 stacks do 2 damage per tick then something is wrong.
In my opinion soulblaze should either have a fixed base damage per stack, maybe something like 25?, and each stack adds to that damage. Or do a % of hp damage per tick per stack. I dont know, but it definitely needs to be more consistent and not do 2 damage… ever.
Oh and the flame attacks from the staff need to apply soulblaze 100% of the time, the charge attack should apply a stack ever 0.5 seconds so it actually does decent damage in time.