Someone explain

I really enjoy testing weapons and stuff, however I still absolutely hate the stat system. I would much rather test what different talent trees and blessing/perk loadouts do than whether or not my weapon can meet BPs it should be able to.

I think the biggest difference for me is there is negative feedback around the testing. You are not testing why your weapons is better, you are testing why it is worse.

When testing blessings and talent trees, you can find new and interesting combinations that improve the weapon, and preform better because of it. That’s a positive interaction.

When testing stats, you see that you miss a breakpoint on a Rager that could mean life or death in a run. That’s negative.

Like @Nish has mentioned before there is potential for modifiable stat bars to be a good thing, but it needs some changes:

  1. Have more player control over stats.

  2. Change it from a negative experience to a positive experience.

For example, have 400 total points instead of 380, you can take individual stats over 80% and have control over them. This creates a positive testing environment, where you can specialize the weapon the way you want, and are testing what unique things it can do, not what it can’t do.

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