Some "human" backpacks can't be used on Arbites class

Issue Type (Required):

Character Customisation

Issue Description (Required):

Example on screenshots. Other human classes show all human sized backpacks and what can be equipped.

Please fix this, Arbites has red armor that goes perfectly with skull pack and I literally can’t use it.

[PC] Do You Use Mods? (Optional):

Yes, and I’ve tried disabling them

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Upload Supporting Evidence (Optional):


This isn’t a bug. This is intentional on Fatshark’s part.

What is the limiting flag or determination on whether or not this specific class cannot use a backpack that Vet, Psyker, and Zealot CAN use? It seems to be totally random which backpacks can and cannot be equipped.

as far as we know, this IS a bug, if i remember correctly, it was only specified that the human universal head stuff was a “bug” that had to be removed from the arbites.

All backpacks that are currently available to all human classes are intended to also be available to the Arbites; the missing backpacks are indeed a bug and we hope to remedy that soon.

I believe other cosmetics currently available to all human classes not being available for Arbites is also a bug, please fix.

So, what separates backpacks from other human cosmetics? Are the other human cosmetics made out of a special 40k material that prevents Arbites from wearing them, “greedium”, “giveusyourwalletanium” or some other fantasy name? Perhaps the Arbites are simply elitists who break out in hives if they touch a piece of clothing some filthy “base” class can wear? I mean, there has to be some reason that Backpacks are a “bugged” but the other human cosmetics aren’t.

We’d really love an in-lore explanation for this decision. After all, it’s definitely not out of greed, right?

What a curious thing to say in contrast to the ‘bug related’ use of ‘universal’ human cosmetics on Arbites.