I know this is late and may’ve been pointed out already, but the jump doesn’t reset your dodge count per se. Jumping takes longer than the dodge reset, even if you dodge then jump normally by the time you land your jump your dodges will have reset. Afaik it’s always worked like that.
The movement thing does sound like a glitch to me, but it’s not that major.
If FS wanted to nerf dodging what they could’ve done as an alternative imo (to keep people playing with overseas friends happy), is make dodges in general regenerate one-by-one instead of all at once as they still do currently (and added a little UI counter (eg next to the player icon or so) so you know how many you’ve left to avoid frustration).
I don’t know that the new dodge is that problematic. I was never a huge dodge spammer before and didnt think it nescesary for legend runs. It’s the inconsistency of outcomes of dodges which are the result of other factors as well, specifically enemies behind the flesh wall with ranged melee, archers out of vision and from what I have found recently (and it makes sense now) enemies switching their attack or just following a companion with an attack that now hits you. you can’t dodge an attack that was meant for someone else, or at least I can’t. They always get me.
Playing on CATA with a solid team is revealing some of the nuance of these issues which is less about ‘they changed everything’ and more about ‘little problems with each change stacking to make shitty scenarios out of formerly very safe ones’.
It doesn’t change the fact that players expectations where tossed aside and the player base is predictably not interested now.
Agreed, but that is always going to be an issue. I generally have over 100 latency and I find as long as its sub 160 its ‘ok’.
On paper I don’t like the new dodge changes, in practice I don’t think they are the thing giving me grief. M y experience is not universal though and that is why on paper I don’t like them. You should design for all your players as best as possible not just a few of your players at the expense of the rest. There will always be compromises but drawing that line towards the median is important.
My main issue with dodging is that it seems to be a very weak tool for spacing nowadays. I think this goes hand in hand with the new attack tracking range of enemys … but dodging an attack is one thing , using it to gain some actual space between you and the enemy is another. And its simply not efficient anymore (can not find it right away but there is a video of a shade player with +15% movement speed testing if he can actually gain some space between him and 3 simple trash rats …and it doesnt really work , not with dodging , not with runnning).
So if you get forced to reposition , and youre not one of these characters having a dash or something … you are in trouble. At this moment it feels terrible to play my main class Bountyhunter so i had to switch to other characters because i simply was not able to fulfill my role anymore , trying to use somewhat safe and clever spacing and snipe all the specials i can find. With current dodge i simply do not have a tool for efficient spacing anymore … even if i use it before the enemy is actually getting into melee attack range.
I dont know how dodge feels on higher ping with its shortened reaction time window but for me personally , the attack dodge time window feels okay.
My problem with V2 is the loot, and it has been a problem for a long time.
I have 1200 hours on V2 and I still can’t do anything with my 400 saved chests. I say it in every post, there is a problem with the Loot. Once you unlock new DLC weapons these should appear inside the chests. Weaves should appear inside the chests, just like Deeds, being totally random and giving us a good reward (cosmetics or illusions)
The leaderboard is useless, in Diablo 3 it makes more sense because “The Rifts” have infinite difficulty and are really random, but in V2 it´s absurd.
What V2 needs is an expansion like the one Diablo 2 had with “Lord of Destruction”, this expansion contained:
2 New heroes to the group of 5 original (same as in Vermintide)
A new act and final boss (equivalent to 3-4 maps in Vermintide 2 + Boss)
New enemies to fight against.
An arsenal of new special weapons to create and crafting.
An expansion for V2 like this would be perfect for the game.
Finally, I’m still waiting for a large cosmetics shop, where I can buy paintings, banners, illusions, skins, hats, statues (like the Sigmar statue) with my chests and materials, all to personalize my castle and characters.
I don’t agree with the numbers you’ve put down and I know fatshark has run a lot of ROI regarding content but in general the current loot is just insulting.
I think it’s even worse for SEA and NZ/AU. Especially if you speak english, you’re kinda forced to play with Americans and have 150-200 ping unless you get lucky and find a local game.
Before this update, I could play with Goofguy and other players in SEA from Sweden. With around a 180-210 ping. And it worked… there was latency but it was doable. Considering I can’t even avoid damage on 28 ping games here in my län, it’s brutal playing with them now.
I mean,I even played with my mate from Uruguay who has 310 ping and we could clear legend twitch. Although that was a bit of a meme with hit scan weapons killing things after they happened
Atlantic connection for me is about 200 ping from Lithuania. 1Gb fibre internet. I host for most part, but ping over 100 actually feels way more noticeable now.
Oh yea, I normally back out of games now if I see I ping over 100. Swedish Internet is top notch, and I can get games to the USA with around 120-180 ping. Which is strangely around the same ping I get to Spain or Italy… must just have to do with the Internet cables and where they connect at different hubs.
I remember in Bermuda, I’d actually have a better connection to Brazil and Texas than to New York which was much closer at only 400 miles away.
It’s really depends on how far you and target away from internet lanes, internet speed, quality and distance between you.
Regardless, issue is that current iteration is limiting whom we can play with.