Some additional Penance considerations

  • please remove the requirement for private games to complete penances. It’s such a FU to Billy-no-mates players like me (who also happen to be obsessive about 100% completion). If this won’t be upheld then please don’t give cosmetics for such penances. Just a badge or points or frame etc would be fine.

  • the amount of vitriol I had to endure whilst doing the Behind Enemy Lines penance was insane and quite demoralising. Also having to apologise at the start of every single mission kinda proves what a terrible penance it is. I’ve seen others getting berated for doing it too. In future let’s not have any penances that require a prematch apology please.

  • up the tracking to 10 or so. 5 is unnecessarily meagre.

  • allow us to switch to “tracked penances” within Hestias. If I want to untrack I have to find it again which is such a faff without any search bar or dedicated menu pages.

  • more penances that encourage teamwork would be ideal. Things like “save a team mate from a melee hit 50 times” (if this exists then sorry, it’s not the easiest system to track specific penances :joy:). Just an example.

  • I already made a lengthy post about all the penance menu options that stand out as issues. Would be fantastic to have it improved for the next patch. Search bars and hyperlinked penances shouldn’t be much work Id have thought.

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Completely agree with that.

There used to be multiple private only penances. Now there are only two (50% boss dmg as psyker; fast mission with low hp as zealot).
The reason that these penances were set to priate only in the first place, is that they were kinda difficult to get, without some team coordination.

For example, the psyker penance required you to deal 100% (later 90% iirc) damage on a boss, just with brainburst. Making this penance private, showed players, that they were not expected to get this one in public matches.
However, this penance got nerfed again and now only requires 50% boss damage to be completed (which is pretty easy to get in a pub), but is still private only.

Either make them private only and pretty difficult, or make them easy (which they are now) and available in pubs.


I do not think that the penance is to blame for that.
Not sure what you guys did, but it was probably not something that was directly related to completing this penance.

Just play like a regular, useful teammate.
And sometimes, you go a bit ahead in order to clear ranged units (which is what the penance requires you to do).
If anything, people will appreciate you doing that. Especially, when you engage/kill the shooters before they start firing at your teammates.

Just do not

  • run ahead too far or for too long (coherency range is actually pretty small, so no need to run 500m ahead)
  • act like you are a solo player, or be a low value teammate
  • get a bunch of enemies infight and then invis dump them on your team
  • engage into situations that you can not handle
  • overextend, get smacked and then need to be rescued by your teammates

When i did this penance, there was not a single negative comment from other players.
Because i was a good and useful teammate.

It is about this penance:

image


In case you use mods, this one allows you to track more penances, adds a search bar and allows you to filter penances (all, completed, incomplete, claimable):

Archivum Messelina at Warhammer 40,000: Darktide Nexus - Mods and community (nexusmods.com)


A penance like “interrupt x overhead strikes from crushers and maulers, by staggering them” would be useful.
That is something that does not necessarily happen by accident all that often, and it is something valuable.

Behind enemie lines is an awful penance for several reasons. The loner Zealot playstyle just doesnt work like that. The backstab requirement is really out of touch and combined with the other requirements its just way to specific. Im not gonna dance around 5 gunners to get 20% more backstab damage when i can just kill them right away by stabbing their face.

This is a problem with a lot of penances and i think a lot of them were made without any testing because the numbers on some of them are really odd. You have class penances for each active ability for each blitz and for each keystone. I get that, but why does it take 1 match to complete a penance from a category where another penance from the same category takes me like 10-15 games to finish.

Some of them are just really really grindy and others just take way to specific requirements so that you have to actually handicap yourself to meet them.

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You only gave 1 reason.
And i agree with the one you gave.
But i do not think that anything else is wrong with that penance.

badly worded on my side. I was thinking about the way to high number for what you have to do and how you have to actively run way ahead of your team so you are not in coherency. Ideally you should be around your team, but then you wont get progress because as soon as I engage gunners my team is already in my coherency range. Then the backstab thing, because enemie aggro just does not work like that. I guess the several reasons are more related to why it just badly reflects the playstyle though it does just boil down to the requirements being too specific.

my point: this and adapt assassin can just go pls.

Coherency range is tiny.
If you run ahead far enough to melee the shooters just before they start shooting your team, you are already out of coherency.

Wrong approach for clearing gunners.

You stick around your team.
When you see shooters in front of you, you run a tiny bit ahead (just out of coherency) and clear them before they start shooting your team.
Your team catches up and you are in coherency again.

what i meant by that is, if i engage ranged enemies that are behind a group of melees, by the time i sneak behind them and backstab the first one my team is already closing in to engage.
I mean whatever just remove backstab from the equasion and it would be a lot better.

I think you mighta primed those reactions by doing that. As in, you put the thought into their heads that they must be inconvenienced by what you’re doing, which isn’t actually the case. I did that penance by playing how I usually play knife loner and I had zero complaints. It’s actually pretty helpful for the team if one guy is up ahead beating up all the shooters.

I agree though that the penance gets “griefed” easily by people running up to join you, which can be the objectively correct thing for them to do. It happened from time to time. Just have to keep playing, oftentimes you have full ranged teams where they won’t move up with you.

That actually used to even give a little killfeed notification in VT2. I thought it was really cool, you could see when someone saved you from a backstab even if you werent paying attention. Didn’t always work but cool nonetheless. Would be fun to have in Darktide too

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IMO, they can stay, but they should be tucked away some place where people with no group to play with won’t have to look at them (like they used to be). They definitely shouldn’t be included in the mass-complete penances. That’s just mean.

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Yeah agree 100%.

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