So...what happened to Psyker...?

i have tried that and many more, actually i play with Voidstrike Staff, because i got one with Surge IV could re-bless Warp Nexus on the other Blessing, but i also used Trauma.

Used BB for Surge Staff only and didnt use it much, only for the extra headpops.
I agree with Soulblaze and Warp Siphon in general, but i use it this way.
Use Staff to max Peril, hopefully have 6 Warp Charges, use Shriek to soulblaze everything, then i use smite and the rest does the sword or i have to vent some peril to rince repeat.
Soulblazed Horde dies quickly using smite if you have ‘Perfect Timing’ and +5% Ranged Dmg.
I see you arent using them, what is fine, because other things are also nice and important, but i prefer to Crit as much as possible, because of the Warp Nexus + Surge Voidstrike.
I also want that Blazing Spirit for my Trauma and Surge Staffs, and Bloodthirsty for my Sword.
I could put Defelctor 3 on it, but actually i use one with Riposte 4 and Shred 3.

Can someone explain to me what a “successfull” Dodge is?
does that mean some heretics have to try to hit me for sure and if yes how can i know this.

I need some Pics explanation for all the Buffs and Debuffs etc.
The only i know for sure is Coherency and Warp Charges, i also need to check if i can build up perfect timing to 5 stacks often.

You are running one of the meta builds, thats why you dont feel weak, the problem is that certain staves qnd abilities arent as efficient as others in big ways, and that coupled with tje fact that they kept nerfing the glass cannon class’ damage doesnt help them out. The main probpem people have is the psyker skill floor is much higher than every other class to get the same results.

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I think assail shards need to scale their nunber and recharge based off your level. The problem w8gh assail at lower legels was you basically turn the game off for your team because even a basic build you could just spam them constantpy ajd it kills most of the map except armor. I think there may need to be some kind of inherent level stats that scale with level so that once you hit 30 you are where you need to be at heresy/damnation+

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The problem you are pointing out is the actual point, all the other classes have much easier access to tools we have to manage more as psykers, 1-3 of our weapons(primary, secondary, blitz) generate peril in place of ammo, but ammo isnt an issue unless you dont have a vet, even then if we go off a balanced team ogryns dont eat much ammo as long as they arent running the dumb grattler build where they hold the trigger down the whole match.

No it’s not the point, since Psyker is excellent, and the point of this thread is to say that it’s weak

What i mean is that Psyker doesn’t need buffs - other than a rework of Disrupt Destiny which is plain bad

And i mean, come on, Peril is not difficult to manage except in rare scenarios where the game sh*ts itself like doesn’t let you switch weapon and you end up throwing an extra Assail shard at 100% when you were trying to melee

So that leaves us with the fact that some nerfs need to happen to other classes, Veteran first

What needs to be nerfed about Veteran? I’ve got all classes at 30 and cycle through playing each, I’m having a real hard time seeing where it’s in particular need of nerfing. Or any classes really right now honestly. I certainly don’t notice any of them overperforming in my own hands or consistently in the hands of others of late.

The Vet’s tree is so poorly designed I don’t even run a Keystone on most of my builds, and there’s basically only one consistently useful class ability (VoC). The whole tree feels like it was designed for a tabletop RPG not a fast-paced shooter.

Is it just the Plasma Gun we’re worried about? Because the class as a whole otherwise is quite wonky. For my own part, I certainly don’t feel weaker on my typical Voidstrike/Assail/Shriek/Warp Siphon Psyker relative to a Plasma/VoC Vet build.

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By the time you’re done charging your first Voidstrike projectile, the Veteran already one shot the entire pack of Elites you were aiming at

And that’s not just the Plasma Gun, this one is just the most obvious

“The Vet tree is so poorly designed” is just a way of saying “i can’t grab literally all the good stuff at once and i have to make choices but instead i’m going to keep complaining”

And it works i guess since with the last “rework”, a strange euphemism for straight up buff, you can practically grab all of it

Finally like i explained elsewhere, the Veteran alone prevents cross class ranged weapons from functioning correctly since any buff that’d benefit Psykers and Zealots is ten fold and therefore broken with the Vet

that’s not really a function of the vet at work, it’s the issue with the psyker being largely comprised of tools that are entirely obsolete by the other memebers of the team using a gun which in this game everyone has unless they’re clowns. since the vet’s entire design is “guy with a gun” he’s the most common perpetrator of violently reminding the psyker he’s useless.

if it’s consolation, literally every other psyker tool screws with the vet. so both players hate each other equally at least.

No, Vet is not the “guy with the gun so everyone else sucks with a gun”, this is exactly the inane logic i’m talking about

Vet also has excellent melee builds and weapons too, you know, so where does that leave us

Stop it with this silly argument

And Psyker doesn’t compete with Veterans just because you say so, unless by that you mean anyone who dares kill any Elite competes with Veterans

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psyker doesn’t compete with anyone. he’s garbage because all he’s built for is “support” and “dodge enemies forever while contributing nothing”. it’s not the vet’s fault they made psyker dead weight.

You have no idea wtf you’re talking about

I think you’re ignoring a few major nerfs and fixes that made Surge and Voidstrike a lot worse than Patch 13 launch (they were near broken, sure, but this is still a reduction in power), and some director changes with large elite packs that make our constant but lower burst DPS as Staff Psykers a bit less clutch, along with really loving to trickle in backstabbers to murder us.

Also, the biggest content drops, the twins interruptions and the Special Mission, specifically suck for Staff Psyker. We’re already easily the least useful class for boss killing unless we also bring guns, and then we got extra bosses in all missions and a special mission where you need to burn down the bosses many, many times.

Hell, I play all 4 classes, and I didn’t feel as bad about Psyker til trying the mission on other classes, all of whom can bring better buffs and debuffs for focusing down enemies. It’s not surprising to hear more complaints and asks for buffs.

Obviously, we’re still playble, and plenty useful for other content where our endurance damage (and giving other classes less competition for ammo), CC, and support is more useful, but that Special Mission content definitely shows our weaknesses more than any other class. We’ve never been glass cannons (outside of pre-nerf Surge and Void, maybe), we’re glass light-machine guns that don’t use ammo…and that Special Mission is NOT designed around ammo conservation, but straight DPS.

I wonder if they could fix Staff Psykers for that fight or more easily give us more burst and boss DPS by giving us ammo-limited Staves, so you don’t have to balance around shared weapons with Zeal/Vet with their better Ranged Weapon buffs, and we can get staves that use reagents or whatever to do more burst than what we have now while still getting Psyker-specific flavor in there (which is really the reason I don’t gunpsyker much, along with the mental/reflex adjustment).

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Just lol.

Is that your own experience, when playing as psyker?
If it is, i got news for you.

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Hard disagree. Psyker is one of the most versatile classes and has something in his kit to tackle majority of what the game can throw at you. His only major weakness is no damage reduction skill points, which make him prone for damage and make proper positioning absolutely crucial.
Psyker is quite challenging to play, but the class itself is strong and can bring insane DPS to the table, if played properly.

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I’ve just played a lot more Psyker recently. I think an increase to their base health and/or increasing the toughness from the talent tree from 15 to 25 like the Veteran would go a long way.

Vet is in a better place atm after the recent point economy changes, although not quite there yet. It’s also worth mentioning that you can’t “grab literally all the good stuff at once” with all other classes either, yet consistently only people on vet seem to be the ones complaining about the tree making them feel like they’re being gimped, curious. . . It’s pretty obvious that vet has a UX problem atm, despite that it’s dangerously close to being relatively well balanced relative to the other classes and the current AI director settings (def not there yet though).

You h8 vet, we get it, just because whoever hurt you mains vet doesn’t mean there’s anything inherently wrong with the class, drop the memes and take off the clown make up already.

There’s plenty of problems with both classes, but folks seem to be hellbent on misreading, or exaggerating a lot of these.

I’ve complained about psykers in the past before some of the more recent balance changes to them. Still though, I honestly can’t fathom why anyone would complain about vet in relation to psyker under the current balance. Or for that matter thinking that Psyker is weak atm.

Survivability is an issue on both classes, but they’re still reasonably versatile and generally competitive. Problem with any class rn, especially from the perspective of a psyker or a vet, is that both of them are dependent on their teams being close, and situationally aware for survivability and just generally being able to function without being stuck treading water if the player behind either isn’t an MLG type.

Meanwhile, the game may try to punish the other two classes for not sticking to this arrangement too, but they’re survivable and versatile enough to be able to get away with playing the game in solo or speedrun mode. This is to the extent that if they’re skilled enough even silent, teleporting disablers, and anti-rush deathwall elite + specialist waves will struggle to slap them down back into playing within coherency even in T5 Auric and to a lesser extent, Maelstrom.

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I just wanted to chime in and say that I’m confused. I have ~1.5k hours on psykers since release, and a good third of that more shared between everything else I think. I typically make long huge novels about all things Darktide, especially psykers, but with this I don’t even know where to begin. I don’t mean that in an insulting or toxic way, but rather in the way where it would take me pages and pages to explain all that’s changed in detail which ofc nobody least of all me wants.

So instead, I’ll make a brief list of the things that come to mind and what it means in practice, at least based on my experiences. I’ve played a LOT since the class overhaul. :sweat_smile:

  • Enemy numbers and hp were buffed as a whole, which ofc affects some things
  • Overall all staves save for Trauma were buffed (Trauma didn’t need buffs, it’s still insane, but none of its ~8/10 blessings not working right or at all were fixed)
  • Surge is different from before, it’s now a fast single-target crit staff with minimal CC and tiny AoE. But Smite replaced it at CC while being 50x better with some caveats, like taking time to affect muties.
  • Void is now insane for all targets not just horde and the blessing & talent changes made way more builds viable for it like crit, Soulblaze, etc.
  • Purge in itself is about the same, but the new talents and extra mobs raised it to stardom
  • Many old talents were changed or removed: Cerebral Lacerations (BB makes target take +25% dmg from all sources) is gone. BB is much weaker but still viable if different (can’t reach same breakpoints, secondary cast time nerfed, the talents that buffed it removed or nerfed for BB, yet cast time still the same even tho all other kill times were buffed by almost 2x). Warp Siphon is completely different now but super strong if used right. Ascendant Blaze is now a sub-talent in the old ult (Vent) but scales on peril instead of Warp Charges, with 80% peril doing hte max 6 SB stacks. Etc.
  • TONS of new talents that I can’t sum up in short. But I’d say the most notable ones are:
  • Soulstealer (7.5% toughness regen on warp kill): Crazy toughness regen while killing enemies esp horde
  • Perilous Combustion (killing special+ adds 3 stacks of Soulblaze to nearby enemies): Nerfed for BB since it now requires a kill. Buffed for everything else since now any weapon can proc it. All weapons that can kill many specials fast benefit immensely from this, since 2 kills nearby gets 6 SB stacks which kills horde, 3+ kills is enough for SB to start killing specials, etc. It also has no cap, so combined with Vent for 6 stacks base + PC on top is just total carnage everywhere. Also synergizes very well with Warp Siphon’s In Fire Reborn (10% chance for Warp Charge your kills with SB on them).
  • Psykinetic’s Aura (-5% ult CD for all in coherency on special+ kill): Ridiculously fast ult CD’s with any build that can kill tons of specials+
  • Empathic Evasion (1s immunity to ranged on crit) = Purge w/ Warp Nexus is immune to ranged while firing
  • True Aim (stack per weakspot hit, at 5 stacks next ranged is a crit): Since each hit stacks it, including the crit itself, weapons like Void can stack this every 1-2 shots with good aim cleaving several hits at once. Melee stacks it but can’t proc it ofc.
  • Other stuff like a crit aura & passive giving +5% crit each, psyker base crit is now 7.5% instead of 5%. Tons of passives for peril efficiency, toughness dmg resist, etc etc. New abilities like Assail, Scrier’s Gaze, the Shield ult (bubble is insane), and the keystones ofc. Empowered Psionics (NOT Warp Siphon like before) is now the go-to for any blitz-focused builds, making them all crazy strong including BB.
  • Many nerfs too:
  • The Shredder autopistol is gone (Pinning Fire nerfed to 1/4 of what it was)
  • Force Sword Infinite Dodge is gone
  • Charging now interruptable by any ranged enemies, requiring learning dodging / sliding while charging & firing for all staves esp. the slow ones. The interruption discharges your weapon, so it can cause you to blow up.
  • New gameplay bugs that haven’t been resolved since Oct 3:rd:
  • Push / push attack now unreliable, spamming push sometimes attacks opening you up for dmg. There’s a system and you can learn it but still annoying.
  • Random weapon switching, mostly or completely fixed since latest patches tho I think (at least for psykers that is, not zellies)
  • Ult can now fail to fire for no reason
  • Biggest problem now is the broken AI, which can spawn specialist out of nowhere on top of you, over half the trappers are now soundless, ALL other specialists and elites likewise can be soundless including bursters (yes, it’s that bad). It can also randomly go bonkers esp. on T5 HISTG and spawn nonstop everything for 5-10min+ in a row, even in situations that make no sense.

That got a bit longer than I intended and even then that was just a surface scratch. Anyway, to sum it up I’ve tried hundreds of build variations since the overhaul and over all psykers are MUCH stronger than before. But they are different, and making builds is orders of magnitude more complicated than before, especially if you’re not used to the new talents. There are so many synergies and odd interactions that aren’t immediately apparent that I’m still discovering new things today. And believe me, I’m usually pretty good at this stuff. xD

But the one thing that cannot be overstated enough is that the broken AI bugs are FAR more dangerous to psykers than anything else, simply because of how the classes are designed. Psykers have the lowest passive defenses and are totally reliant on actively using the right tools to defend themselves. A single soundless burster, crusher, trapper, dog, etc. can end you then and there when you made no mistakes at all. Because of this, I moved from 3x toughness to 1hp & 2x toughness curios (and added hp perks on each) to compensate, and it helped a lot. You might also consider taking one wound just in case, especially before you get used to it.

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playing as the other classes, psyker’s tools don’t interest me. every psyker power or staff seems to exist to make it near impossible to identify what an enemy is and where their weakspots are and since the only one that saw where the elites were is the psyker who never pings them i 'm stuck throwing away ammo on bodyshots.

gods help us all if there’s two psykers with shields because they always overlap them and that’s pretty much impossible to see through so it’s either accept my fate of getting melee ambushed or slide out and see if i’m oing ot get instantly hosed by gunners the decided not to pin.

Lol.
What the hell are you on about?

I simply don’t understand people complaining about the Surge staff, in its current iteration it has amazing 1 tap single target damage up to Ragers, it’s a bit on the slower side with Crushers but it also stuns them and far from weak against them anyway

It’s so much better than the old stunbot staff everyone seemed to love for some reason, same people who somehow complain about spamming Smite which so much stronger and ridiculously good, turns anything safe from boss spams into a joke

And back then mob density was 5x lower so you really have to question the sanity of this playerbase

Combined with Anticipation that’s 1.5 seconds of immunity which is absurd, on Assail SG you will just stand in the middle of a room surrounded by 16 Gunners and mow them all down, i still don’t understand why j_sat said it’s garbage, it’s just insane

On a Ghost Laspistol crit Psyker you will simply never get hit by ranged, which is convenient seeing as a single ranged trash mob can deplete your entire toughness in one burst otherwise

Another ridiculously strong Psyker passive, 1 out of 5 projectile guaranteed to crit, the stacks up to 4 aren’t lost on natural crit, and melee weak spot hits still give stacks

Anyway i’m not going to paraphrase your list, Psyker is in such a good spoty right now, aside from Distrupt Destiny and the meme passive Unlucky For Some

But this community is just weird

You’re regularly going to read the dumbest takes such as “Psykers shouldn’t use guns”, people who simply should never give their opinion but unfortunately end up being listened to by Fatshark designers

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