Skill issue. With shriek you want to be at high peril every time you ult to get the most out of the warpfire stacks anyways. One shriek can single handedly wipe a horde and lower health elites like shotgunners.
There’s no scenario where you need toughness back instantly where you should be at low peril. Outside of a ninja crusher patrol I suppose.
Absolute nonsense. There’s zero reason to be so precious about warp siphon stacks when you can talent for easy passive stack gain and get such a large benefit from the CDR. Shrieks warpfire kills alone should easily get you 3+ stacks in auric. And you can always just pet your force sword a few times to get warp rider damage back up.
Psyker has its issues, sure. It’s got some bad and/or boring ass weapons. Fatshark doesn’t seem to have any bloody clue or vision about how they want to balance the stupid blitzes. And the keystones can be really annoying at times.
But, unless the only metric you care about is boss damage, they’re very far from the weakest class and you’re deluding yourself if you think otherwise
That’s a good one. Yeah you’re at max peril all the time, are you? Methinks you don’t play PUGs, if you think panic moments are rare. Then again… you’re the Psyker at the far, far back, maybe?
You seem to think people should actually be running Shriek. And a force sword.
Anyway, it’s painfully obvious to me that you have never actually run something that requires the peril negation from warp charges to even function. Like the Trauma Staff.
You also seem to be unaware that you only get charges from warpfire kills… if they die from the warpfire. Which takes eons to kill anything… and you have teammates, which have far, FAR greater DPS than you. Meaning they will kill them long before the fire can tickle them to death.
People seem to somehow be deluding themselves into thinking Psyker only lacks boss DPS. No… it lacks all DPS… which is why it’s also terrible at Boss DPS.
This is nothing new, of course. Psyker has been weak a great many times in the past year, and there’s always plenty of people who come out of the woodwork to defend it - even when it is obviously and objectively bad.
At the moment, (like in much of the past), Psyker requires far more skill than a lot of other builds on other classes, yet gives no benefit. You have to work harder to achieve less. This is not balance.
I play plenty. But thankfully with warp siphon charges and CDR aura venting shriek should be on a 15-20s cooldown. Which is plenty unless I massively misplay to situation. Which, again, is a skill issue.
Trauma staff is not in a particularly amazing state atm, but you’re deluding yourself if you believe you need the peril reduction from warp charges to utilize it. No staff does. Unless you’re one of those people who steadfastly refuse to see tooltips and don’t know that you can manually vent peril.
Plus if you really believe that allies can steal your warp siphon charges you can always just run psychic vampire instead. Easy. You even need to take coherency radius to get down to warp siphon in the first place.
Psyker has several options for absolutely ****ing out large amounts of ranged AoE damage and options for doing large amounts of burst dps. In the case of voidstrike they can even do both at the same time. The only place psyker is lacking damage is with sustained high damage to kill bosses. Which is specifically a staff psyker issue. A gun psyker running scrier’s gaze & dd will do very significant boss dps so long as they are using a good gun and can hit weakpoints.
I guess you’re unaware of how uptime effects DPS. But then again you seem incredibly deluded about the amount of DPS on offer in general. Manually venting peril = less uptime. Less uptime = less DPS. I guess that might be too complicated for some, though.
This one is simply untrue. How does a Staff psyker burst down a Crusher? A bulwark? Keeping in mind, that in terms of being comparable to other classes, it should delete a Crusher in about one second. Outside of melee. Realistically to compare it should be able to delete a group of Crushers, Maulers or Ragers in about 5 seconds. That’s burst DPS. Preferably without being 100% Scriers Gaze and a Mk4 duelling, since, again, Staff Psyker - who should not be in melee with a group of crushers - nor run Scriers.
It doesn’t have burst or sustained DPS. That’s what it means to have low DPS across the board. It’s why Psyker is such a terrible pick for the Twins. It’s not just that it’s hopeless at damaging the bosses - the Psyker is also hopeless at quickly killing all the elites and specials. On top of being the least survivable of all the classes.
But hey, keep thinking Psyker is amazing because you’re topping scoreboards. A lot of people on these forums do that, with any build, on any class. Unless one knows how to play the other classes well, one might be under the illusion that Psyker performs comparably. It really, really doesn’t.
Gunpsyker is only interesting insofar as (comically enough) being probably the best way to play Psyker at the moment. Even so, you’d be better off playing a different class if you want to be shooting guns.
All characters got much stronger after patch 13.
To compensate for this enemies are stronger and AI director should spawn more.
Psyker has always been a glass cannon by design, and i think it’s in a very good place right now.
ethical support psyker with bubble shield (any blitz) and a mk IV dueling sword definitely helps if you’re good at dropping bubbles where they are useful - take any staff or a gun but the star of the show is the shield and the stab - uncanny t4 and shred t4 stabs to the face
There were significant nerfs to some Blessings as well. The Force Sword also lost infinite dodge. All in all, psyker is now is a ‘play xyz cookie cutter build or gtfo’ snooze-fest. having removed the higher skill play styles, DarkTide is pretty dull now.
Since #13 alone, I’ve put over 700hrs into the Psyker, and around 50 into the Zealot. All gear 540+ with optimal blessings and perks.
There is no doubt in my experience that the Psyker is a much harder class to play. Especially when using staves and warp charges, your breakpoints are all over the place and the inconsistencies can be overwhelming. Considering how Warp Siphon is the only viable keystone if you want any kind of uptime, it becomes quite frustrating.
When I play the Zealot I know what to expect. To a certain degree I can calculate how many shots and how much time it will take to remove x specials/elites/muties. That way I can optimize my uptime and keep my DPS where it needs to be.
Sure, you can make all kinds of theoretical spreadsheets on how to build a “perfect” psyker (trust me, I’ve been there), but when when you’re in the thick of it, it just isn’t practically viable.
I am not saying it isn’t fun to play, because it is! And that ultimately what I care about. But if you compare it to the other classes in terms of being able to do consistently well, its below sub-par.
I guess you’re unaware of how guns function. Maybe in Pyroland Psykerland ranged weapons have unlimited uptime on totally nonthreatening patchwerk-style enemies, but in the real world that that is not the case. I guess understanding the concept of reloading might be too complicated for some, though.
Do you think that crusher one shot revolver veteran is literally the only valid build in the game? Do you have anything at all besides bad faith arguments? It must be really exhausting to live like that dude.
they seemed to be moved towards more and more of a glass cannon role - however they are just glass and are missing the cannon. They do not hit hard enough to justify their frailty. Don’t believe me? look at psyker damage versus bosses. Look at how much they struggle versus the twins.
The only thing I can point to as being a talent that can be considered to be very tanky is the talent that converts damage blocked into peril - and guess what, you’re not blocking any overheads or anything with that. Venting shriek is probably one of their most defensive abilities and that barely makes crushers stumble - meanwhile veteran can shout everything in a 360 degree radius onto its ass.
Right now psyker is in a weird spot. They have next to no talents that improve guns. brain burst is garbage acts weirdly in conjunction with using your ult and frankly the only way they have to deal with crushers quickly is to use a revolver.
Do people run exe stance vet? That seems like a worse argument. Psyker is dialed back from patch 13 but still routine top scores on the staff play style. Its just dry AF and entirely uninteresting, which is why I usually gun psyker. And cry instead that most weapons will make you waste a blessing slot for suppression immunity despite having the best ranged immunity node. But there’s tons of bad decisions like that throughout the game.
I wouldn’t really compare anything to ogryn or zealot though, its legitimately 2 tiers of difficulty less on those characters atm. But Vs Veteran? Very clear to me that Psyker is more generally capable, while Veteran focuses more on single targets.
Are you capable of anything except bad faith arguments and insults? Are you pretending that a Vet revolver is the only quick and safe way to dispatch Crushers? Are you pretending Vet is the only class that can do it?
You and some others keep screaming about either Vet Plasma or Vet revolver, and I have not mentioned Vet, or plasma, or revolver… once.
It’s almost like when I say it’s worse than all other classes you know I’m right, so your only defense is to knee-jerk create a strawman about specific builds and/or weapons that are commonly perceived as overtuned.
Either that, or you completely and fully lack the experience and knowledge (and possibly skill) across all the classes in the game to accurately see how Psyker performs compared to them.
And let’s not forget that comparing venting every few seconds to a reload… is about as braindead and bad faith as you can possibly get.
The more I read this and agree with pyker being glass without the cannon, the more I miss Unchained from Vermintide 2. It was the tanky wizard subclass, but could still output decent damage. In a game that had 15 or so classes, probably more now, it was maybe the 3rd tankiest class in the game.
At the end of the day my gripe is that psyker feels too fragile, without really getting any advantage in return for it. I’m sorry but no one here is going to be able to tell me that psyker can stand in the same league as a veteran with survivalist aura, grenade regen, shout and a plasma gun, for example.
I agree, but because community complained so much that Vet slowly crept back in being the broken character that he used to be, (and they are still asking for buffs )
But that is another issue.
I’ve been mostly running the same Assail/Shriek/Warp Siphon build since Patch 13, with Voidstrike and MKII Force Sword w/Deflector, and it’s worked great. Haven’t experimented too much outside of that lately, but I haven’t felt particularly gimped or underpowered there in any way. Deflector, Kinetic Deflection, 5 dodges, a +3 Stam curio, and Shriek means I can get out of most sticky situations. Prior to the Assail nerf that felt downright disgustingly overpowered.
For a long time i was maining a BB purg vent build with force sword and doing fine. Now it feels so much easier just to play charge crit zealot or shouty plasma vet. Purg feels weak, surge is underwealming, and void and trauma feel boring. Was move speed on psyker or force sword reduced at some point? Whole team out runs me at start of map now and +5% move speed is on the gun psyker side of tree.
Psyker became fragile as a result of toughness balance changes but the payoff for playing them wasn’t increased. I always rotate back to playing Psyker lately since I’m farming for melk euros and I think I found the best way of stating the dilemma of the class after the last 8 games I played on the class. The main problem is that unless you play very specific builds Psyker is extremely dependent on team cohesion (Don’t get confused, I don’t mean coherency.) to contribute meaningfully to fights. I think they need better toughness stats somehow but I think there’s a deeper problem to Psyker which I’ll explain below.
Here is an example. BB and Smite are both skills that require us to heavily commit ourselves to charging or holding an action order to get their payoffs, either in kills or in disables. We’ll ignore cancels just to keep this example simple. We can mix movement like dodges and slides with BB and Smite to make ourselves more likely to activate them successfully, yes. However, sometimes there’s too much action going on to use them without the help of our team, making these dangerous actions. As a result of this, the Psyker is more predisposed to relying on the team to secure their own contribution to a big fight if they use either of those two blitzes. Staves, the signature ranged weapons of the Psyker, also share the disadvantage of relying upon the team to reap their benefits but at least we can get a blessing on them to reduce the burden a bit.
None of this is to claim that the other three classes don’t experience the same type of issue; They do. Psyker is unique because this problem is baked into the structure of the class harder than the rest. All three of the other classes have low difficulty activating their blitzes in comparison, many of which are grenades and can be speed-thrown. The signature ranged weapons of the Ogryn, Veteran and Zealot are generally fast or powerful enough or both that they depend less on team cohesion to contribute to fights and this discrepancy only increases if we include the generic ranged weapons. Non-psyker classes also don’t have to juggle peril! Beyond the damage of the revolver, I believe this is why Gun Psyker is so effective: Revolvers are quick to draw and quick to fire, as are Laspistols.
I didn’t write about melee weapons but Psyker does have good signature weapons in that respect: Illisi and Deimos are great. But even there, Psyker has another problem. Psyker is, imo, less able to make use of them compared to the other three classes because they are more fragile. We can make mistakes on the other three classes all day long and at most only risk toughness; The same amount of mistakes will kill Psykers more often than not.
Keep in mind, Psyker is still plenty playable. I stomp most of my pubs outside of Auric Maelstrom and I’ve played it up there too without being dead weight. I believe what makes Psyker most useful under the current conditions is that they have unlimited ammo and amazing sustained damage with the right setups but the way in which they go about this needs rethinking on FatShark’s part. I won’t say more than that because I anticipate a balance patch given the whacky state of most of the new weapons anyway.
The problem right now is that you’re inevitably going to eat a couple entirely silent poxbursters every mission, and on a Psyker that’s 50% hp which is just downright stupid