So I finally got around to testing Flamer

This was a definite overnerf.

I got around to testing it, only to discover the double whammy was a very bad idea. While I understood reducing the damage vs Flak and Carapace. The Ammo nerf was overboard. I have a max ammo flamer… most don’t.

There is barely enough in there to cover normal activity… let alone boards that are 80% shooters where you constantly have to charge groups of shooters to suppress them.

And if you run a board with a lot of the Arena style areas like getting the Cypher Idents, you will run out EVEN using it sparingly. Forget covering the Psychers and Vets in the party to keep them from getting overwhelmed. when things stack up

This weapon no longer accomplishes it’s purpose.

To add to this, it STILL maintains is enormously slow load time and weapon switch time… of which there is imply no excuse to have left in there if you were going to do this.

This weapon is not fit for use anymore, and the ammo nerf needs to be removed.

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You only needs 6-7 ammo to burn any number of poxwalkers to death, IIRC.

Also


what exactly do you need more ammo for?

No it takes more than that if you’re going to put them down fast, otherwise they burn forever and still attack making it pointless to be using the flamer apparently didn’t that occur to anyone.

Secondly, flamer isn’t some quick switch weapon you just shoot 6-7 with and then swap in and out the more that come in the horde, because the horde has waves too. It is a slooooowwwww switch weapon.

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Tell you what Cake, you go use this and no other ranged weapon for a full week in all the various Maps.

Then you come back to me and you tell me that again.

Same to you. I think that in a week you’ll get comfortable with the flamer again if you put some time in.

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Said it to others and will say it again…

  1. Stop spamming into a horde, give them some ticks and let the DoT work for you. Dodge once or twice back and watch them burn down.

  2. Stop spamming into a horde, give them some ticks and let the DoT work for you.
    Swap to your melee weapon and pretty much oneshot what´s left.

It´s not hard to do so or to actually try to manage a bit around your magazine-size if you really struggle with the slow-weapon swap etc…
Flamer is still strong and 90% holding LMB so…

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No I won’t be I can tell you that. I used this extensively for the last few months.

I am not one of those always use it Flamer people you’ve been talking about. I used it with Thunder Hammer to clear the small stuff away from the Elites so I could actually use the Crusis. I also used it to charge groups of gunners to keep them suppressed when you have a ton of them on you in high intensity boards.

I already know what it takes to do that through the various boards in all the high intensity maps especially.

And this thing doesn’t cut the mustard anymore.

It’s 110% fine.

Edit: after reading through the thread more it would be unreasonable of me to say you must not have any idea how to use it so modifying my comment.

I’ll just say I don’t see the issue at all, in fact it almost feels like a non nerf to me in practice. Don’t think there’s any way we will rectify our views on this so I will leave it at that. I think it’s very fine and I would be strongly against any tweaking back upwards.

That was quite a boring week but the flamer is fine.

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Maybe if you didn’t charge every group of shooters with a flamer, and I don’t know, consider a decent squad comp, using melee more often you would not run out of ammo all the time? If I complete damnation+ games without a flamer on my preacher, often using something like a revolver, shotgun and eviscerator, you should be doing just fine.

Also I’m confused, why are so many seperate threads in which the same people complain about their favorite toys being rebalanced. Make it easier for everyone involved and merge them.

I really would like they revert the change on ammo reserve… not cause of what OP says. What he describes, show clearly that he doesn’t use enough his melee weapon.
But, the problem is that people that rely too much on a flamer are the ones also that pick most of the ammos… and here I have a problem with that.
I think that darktide is a game about combat melee AND ranged. Managing his ammo reserve, sure. Having to always run after ammo packs, not fun.
Several guns need an increase of the ammos reserve. Not cause players will run out of ammos all the time, that’s untrue… but cause they can put too much pressure on the team if we compare to others weapons. So I really would like such weapons have a better ammo reserve (like +30%): revolver, shotguns, infantry autogun, autopistol and flamer.

Dear god please don’t give autopistol more ammo. It doesn’t need more ammo, it needs a complete rebalance, taking a bunch of power away from pinning fire and giving the base gun some better damage and cleave to compensate.

In general I gotta disagree with your takes that ammo shouldn’t be a factor in balancing a weapon. It’s a resource, resource management is a key part of the game, if one of your team mates is being greedy the whole game shouldn’t be rebalanced around that, that person either needs to be peer pressured into being considerate of their team or kicked until they learn their lesson.

Nothing can be allowed to be all that powerful if you ensure everything has enough sustain that you can play badly with it and still not be a resource drain. That would inevitably lead to bland weapons where nothing is allowed to be powerful. Ammo pickups themselves could be somewhat rebalanced to ensure ammo hogs can’t ruin games (eg ammo pickups give whole team some ammo regardless of who picks them up), but I really think saying ammo capacity shouldn’t be used as a balancing measure is a very flawed argument.

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Doesn’t need more ammo, it needs to be rebalanced AGAIN because Fatshark changed its basic stats and blessings at the same time without sufficient testing. This…thing is broken and that is before you even take advantage of some of the recent psyker buffs. It’s just another power sword, flamer situation.

it needs also a rebalance… but needs also more ammos.
Think that, if you rebalance it… you will surely need more ammos. Don’t ask for a nerf and think about the ammo reserve with the current efficiently in your mind.
I think that blaze / pinning fire should be lowered OR they need to tweak the weapon itself.
I think that, outside these 2 blessings, the weapon itself is not really strong. But maybe I am wrong.

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