The overall new damage profile feels fine. It no longer trivializes elites too the extent it did before and that is especially no longer the case with Ogryn elites.
Furthermore it does decidedly worse against mixed hordes due its overall lowered stagger and suppression profile.
You are now much more reliant on spreading its dot, which makes fuel management more a thing.
*Edit
because a few people cannot seem to read I feel the need to say that the above are observations, which I in fact agree with.
*Edit end
My main issue with the weapon now is that it has the damage and stagger profile of something you want to weave in while in combat to keep the dot fresh, but its take-out animation and lack low dodge-count makes it feel like something you have to use procatively, for which it is no longer impactful enough.
Suggestion:
Drastically cut down on the time it takes to take out the weapon to make it easier to apply the dot while in melee and/or give it a dodge count of 4.
This makes sense, the sluggishness is the main reason I hate using it, I think bringing its damage in line and making it more dynamic is a very good idea.
I really don’t think it impacts you too much as it was stated in the forum.
That’s what I mean by “have enough ammos”
The message is not a critic of your feeling. Just a constat cause I have tested it now
and considering all the messages I ve read saying it was the end of the zealot etc. I have laughted when I have run the test.
Yeah not sure what this has to do with my post. I merely made observations and the only judgement I made was on its movement pertaining to its now intended playstyle, but sure go ahead leaving entirely untelated remarks, cuz dipsh*ts in other threats annoy you
It’s just some specific people who could hystericaly outrage one day cuase of any point. Like in every game community there are such players “go die devs, you killed the game, i uninstaaaalled reeee”. They will return back to the game tommorow tho.