This mode is fun but it requires alot more spawns. Perhaps give it the same treatment the hunting grounds dogs got. Initially that was too extremely underwhelming.
This one is a big one for me personally but if you guys put up things like this that are barely challenging, and also put up a low intensity version, and also put up a regular map thats foggy, you get rid of any and all challenge. Im sitting here waiting for this test to be over so i can play some high intensity gauntlet.
PLEASE FOR THE LOVE OF GOD STOP WIPING HI INT OFF THE BOARD FOR THESE TRAINING WHEEL DIFFICULTIES
I played a High Int one of this today on the Chasm Logistratum today (Special Ammo Reserves). It was pretty intense with the 6 snipers in those long open early areas and in the “grab the cypher” Idents arena portion. The party I was in was a good one too, guys knew what they were doing it was a 3 Zealot + Ogryn party. ’
What wrecked us wasn’t that area, it was that place under the railroad portion after you make it through into the first room. It was packed with an absolute az-ton of Gunners, Reapers, Bulworks… AND 6 snipers, and of course low visibility so by the time you realized the grand whopping total of what was in the room… it was far too late.
I find it tedious tbh. Snipers tend to be a threat only when they decide you hit you without playing the usual visual and audio warnings. If you hit a group of them, its just playing corners game. It’s the weakest of the gamemods, just after low-intesity.
Also, i get the lightshow is cool in vent purge but i vote this mode most gimmicky mode ever. It feels really dry to bump into the 6th 6 man sniper team in one run. I’d love this way more if it were a random event that would occasionally pop up in a mission, sound effect and all. Kinda the way you get ambushed sometimes.