Smoke grenades do more harm than good

It’s situational at best but the fact that you give up Krak grenades makes it a much worse choice. Especially since you can quickly delete bosses with Krak when sht hits the fan.

Depending on the map lighting it can also heavily obscure all gunners. I’d much rather see and quickly delete them. Not to mention that it cuts of possible help from allies.

Killing things fast before they can do damage > hiding from things hoping to finsish them before they can do damage.

It barely provides as much utility as Psyker dome/wall, which in contrast is see through, fully blocks shots as well as charging dogs and trapper nets.

Smoke is a fantastic trolling tool though.

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Not to be that guy but i feel like in the clips you posted you literally could have accomplished the exact same thing by just shooting them or throwing a frag at them.

Most people are not arguing that they don’t work at all, many of us have started that yeah, in very specific circumstances they work but for the most part if you are letting that few enemies get that close to you then something is VERY wrong.

The first clip you used 2 grenades for what amounts to 4 guys which should just be an easy clap by just aiming for 2 seconds.

The 2nd clip is maybe a bit more justifiable but you are still popping a smoke and an ability use to deal with a handful of shotgunners out in the open which even throws off your own aim when trying to clear them up close.

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on the contrary, the shout is a better tool to use against snipers because it guards the entire team from damage against a hit, rather than just protecting yourself. The shout also opens up the area around you to give you the space you need to make a shot without melee interference. Stealth is also glitched in that you’re often still targeted by specials and monsters.

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Not to be that guy but you don’t seem to understand that it’s a mechanic showcase not “this is the best possible use for the smokes” and you should take into account how long the smokes last (the first clip is pre buff 10s smoke). It’s like people are intentionally trying to not underrstand the smoke. It’s honestly not surprising because the entire mechanic of the smoke is a conditional hypothetical, meaning you would have to be able to envision both scenarios with and without smoke to understand what it does/doesn’t/would have done. Most midwits don’t have the mental capacity to go beyond “ogryn is either alive or gibbed” that the krak nade provides. Most people look at the clips and see me fumbling with 6 shotgunners, not that there is a potential for a horde to spawn, drawing in 6 shotgunners (and more like trappers and flamers), who would now be NOT shooting at your team and melting someone’s toughness and HP. It’s tiresome to argue this so delicately, just stick to “boom look pretty” if you want.

I mean i understand how they work but im still underwhelmed by them and i 100% would rather something dead than running around like a chicken with it’s head cut off or stunned / on the ground.

I am thinking of the hypotheticals where you get shotgunners…and ragers…and a crusher…and maulers…and a sniper in the back…and a grenade being thrown at your face.

Being real it’s the same issue as i had before, they are extremely situational and compared to most other grenades they don’t fill a niche that helps me round out a kit.

I’m also thinking of my team trying to maneuver around or trying to see from outside going “huh i can’t see a dam thing” and getting blindsided by a sniper shooting through the smoke and getting very angry when a horde of melee enemies just charge through it right after.

I’m not saying that it isn’t good in a few niche circumstances, I’m saying that the few niche circumstances can be solved at equipment speed and ease with other equipment and a lot of what I consider priority just doesn’t fit with what smoke grenades do. With a few tweaks however they would be garm

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This is the definition of “look how smart I am by doing something in a roundabout inefficient way that is surpassed by literally anything else, even using nothing, but my genius allows me to appreciate the fine delicacy of this inefficient tool I am using”

The irony is you talking about midwits kek. You’re right at the peak of that bell curve my friend.

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I haven’t run into a situation where I’m still being targeted while in Stealth. That’s interesting, and I’ll keep an eye out for it. What I did have happen once, is I was being stupid. I Stealth’d as a gunner was shooting me, but ran straight toward the gunner as it was still unloading, and didn’t think to move to the side. It was actually aiming at a teammate, because I know entering Stealth will de-aggro them, forcing them to stop shooting and acquire a new target.

That’s a pretty good use for Voice of Command. When I’m not playing with either of the stealth talents, and I’m in the middle of the horde, I clear my immediate area, usually with a push, and with some timed dodging against both the Sniper and the horde, I take the Sniper out and get back in the fight. My worries aren’t solely Snipers; there are usually at least two people on a team who can take them out, and honestly, people beat me to the punch, so “stealth and rush to Sniper” moves are rare moves I need to make. It’s when the Specialists/Elites that would spawn in groups of 3 or more is when I’d want to prioritize working on them. I almost exclusively play Damnation and Auric Damnation, only going to the lower difficulties when my friends play, so High Intensity Shock Troop Gauntlet is just another day of serving the Emperor.

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