How does that address what was said? Smite just isn’t fun to play with who cares if it’s effective or not
Read it again.
I continue to maintain that Smite’s effects are fine as is. It’s a powerful, run-saving tool in the right situations, but the frequency of use gives players the wrong impression. It should have charge like Peril, 0-100%.
This passive charge should fully refill after about a minute, and not be affected by Empowered Psionics or other sources. Charge should run out in about 15 seconds, independent of Peril.
Thank you for making it so easy for me.
Media literacy continues to be dead (but as danny said, read it before you respond to things XD you actively just waste time otherwise).
I get what you’re saying and agree, I just feel like 15 seconds would be overkill.
Maybe 8 seconds would be okay. I don’t know. Still wrong to enable bad players, but at least they’d be forced to move sooner.
I agree, having played with smite players it just feels awful and boring. Also the ability is kind of inherently toxic in a way, since giving 1 player an ability where they can just practically pause the game for the entire team whenever they want, even if their team mates don’t like, is pretty shitty.
I know he isn’t super liked, but I saw Tanner talking about how smite could be reworked and I thought it’d be pretty cool.
His suggestion was to make smite work kind of like where you cast it like brain burst by locking onto an enemy, but instead of exploding the enemy’s head you cast gigantic psychic lightning bolt onto the enemy and enemies surrounding it which has super high damage and has a decently big blast radius.
Kinda like ogryn nuke but for psyker. Obviously this would be OP.
But to balance it he suggested that this new version of smite you can only cast once before you need to recharge it. His idea was also to change it so that the new smite recharges based on how much peril you have generated, like for example say you need to have generated 3000 or 4000 units of peril to cast it.
Like the new smite ability would have a small meter that fills up based on your peril usage, like say you use the lightning staff and generate 80% peril with it. That 80% peril fills the smite meter by 80 peril units.
I think this would be both a cool and a fun way to change smite.
But who knows if Fatshark will ever implement it.
that already exists its called surge staff
To be honest, psyker is not much fun to play at the moment for me.
Psyker is just yet another facet of this.
I really feel psyker go the short end of the barrel since the beta and never ever came back from the massive nerf bat that for some reasons happened then.
They need to radically change the class to make it more engaging.
I love popping heads but … now that other classes have the duelling sword, why bother anyway.
Basically you can make it single target or crowd control (I prefer single target to give Psyker a good qnti-boss ability, while crowd control makes many players focus too much on hordes, which are imo more of an obstacle than an enemy)
… The main thing is, it can’t be spammed.
That’s the main complaint about smite, people can stand in a corner, smite away and think they’re great.
Smite hate posting in 2025 btw
Rvl defending the worst game mechanics that kill the fun in the game for everyone in 2025 btw
It’s bad as is and needs to be reworked, this is how it should be IMO.
TLDR at bottom for people with ADHD.
Primary Fire - Singular target stun, unlimited uses. Generates 20 Peril. Enemy hit is knocked to the ground, but stagger resistance is given to that enemy for a period of time after the 1st stun so it can’t just permastun one enemy. This stun does not deal damage, nor would it be buffed by Empowered Psionics.
Secondary Fire - Charged attack that when released fires a single lightning blast that hits one target, does damage comperable to a full charge from Electrokinetic staff to that one target, then immediately arcs to and stuns up to a fixed amount of enemies for a predetermined amount of time.
This initial lightning blast would knock the enemy - up to an Ogryn level - onto the ground, and would stagger a Monstrosity momentarily. The damage from this initial blast would be buffed by Empowered Psionics, potentially killing the initial target - up to a Mauler - instantly.
The secondary targets stunned by the arc would take much less damage from the arc than the initial target took, but the targets could be debuffed by Enfeeble for allies for the duration of the stun.
Empowered Psionics could be slightly reworked because the chain effect/arc would essentially be instant, so with Empowered Psionics all the enemies hit by the arc would be knocked to the ground and stunned slightly longer, instead of the “chain being slightly faster” as Psionics currently is.
1 charge regenerates every minute and charges held cap at 3 charges max, similar to Vet shredder grenade.
TL,DR: So, compared to now it would be significantly less readily available and thus more valuable to preserve for “clutch” moments; but it would have greater utility due to the Psyker being free to contribute damage during the stun duration with his/her weapons, ability to stagger a Monstrosity if hit by the initial blast and ability to potentially remove the recipient of the initial blast completely when Empowered Psionics is active.
Insert meme edit “It has been 0 days since the last thread saying Smite is a badly designed noob trap but is willfully ignored by FatShark”
every day until its fixed
90% of the reason i play ironhelm is to bonk muties as they pass by
My friend, I suggest you find a good Crit/Finesse build.
Obscurus, Illisi, Great Sword, Heavy Sword, Catachan, Shock Maul, Combat Axe, Tac Axe… these are all very viable weapons at the Auric level, provided a player understands their drawbacks and constructs a strong build that addresses them properly.
Melee Psyker is plenty engaging. Now, if it’s head popping you want, I would suggest the Empowered Psionics route with Trauma, Illisi, Shock Maul, or maybe even Tac Axe if you’re up for a challenge. Something that’s strong at CC and horde clear, but has enough mobility to reposition quickly.
I don’t even use smite, but in real games nobody ever complains about smite Psykers.
Almost makes you think that “the issue” has only ever existed in minds of forum people and high hour players who play in premades.
I equipped Smite two times in my 2.5k hours, just to troll the sweats and I think first time to test the Electrocute interactions in actual melee. I don’t really use Smite, and have spoken up against it being in the game in the first place, but then the same I can say about BB these days. Both Blitzes are just poorly designed, especially in high difficulty games. I don’t think BB even kills soft elites in Havoc.
In both cases I got abuse and silly elitist remarks on the mission ready up screen. There are two groups of individuals involved here, and I can only wonder which of those groups is easier to reform
doesnt seem like a very good use of your time tbh to play something you dont enjoy
You could have left it at this, most people don’t utter a peep. They also don’t complain about knife zealots running off to Narnya or range-only players hoovering up all the ammo etc. Complaining about any anti-social behavior in-game is a rarity, so hardly the ringing endorsement of smite, peole just passively eat the crap they’re served.
Yeah, no. Hel, even Reddit often complains about smite, though just like smoke nades (see today’s thread), nobody ever goes into any detail, they just say “you don’t know how to use it”, refuse to elaborate and leave.
98% of smykers 90% of the time may as well be a bot, a hogtied bot in the value they bring. Nearly all of them make the game harder, not easier, by being quasi-permanent one-trick slowly retreating and eventually getting cornered and downed pony zappy turrets.
It’s likely the worst mechanic in the game, even smokes can’t be spammed 24/7 and allow vet to at least potentially move.
Smite is a 98% noob trap, worse than revive shouts, smokes, crunch.
I love that you didn’t kill the mutant