Skitarii tree is actually far more restrictive than other trees, despite the intent for it to be more freeform

not sure if this is a hot take or an obvious one but i didnt see it discussed much.

i was looking at the skitarii tree and realized it actually isn’t really much different, it can be changed into a regular tree layout and remain functionally the same. i used my ms paint skills and threw together an example of what i mean. correct me if i made a mistake. i didnt bother making the red talents match, just pretend i did. the portals on the sides connect it back like in the hit videogame portal

now upon viewing it in a more comparable layout like this to standard trees i notice some things.

  1. it’s really just a 4 branches tree but each branch is extra wide and is missing 1 of the 4 between keystone, aura, blitz, ability
  2. due to this dynamic, it’s FAR LESS connected than other trees, which means you can’t “switch lanes” as easily, which is the main contributor of objectively making the skitarii tree MORE restrictive.

meanwhile the stated goal was:

which i just think is objectively wrong, the opposite is the case. it’s fundamentally the exact opposite of what they say it intended. it’s MORE trees with LESS moving between the trees. the big nodes (so keystone etc) are, in terms of nodes traveled, all further from each respective furthest big node. this results in having to spend more travel nodes to get to a specific talent you want, and forces you to pick up whole talent branches you don’t care about just to get to the aura you want.

meanwhile, on the more recently redesigned classes, this is (almost) solved:


any skill branch lets you directly go into any aura, keystone, ability, blitz, which in turn lets you launch into any skill branch, with the exception of auras and abilities having a 1 talent point tax to swap lanes on the right and left aura, 2 for the respective abilities. the tax point on the first one is one of the best talents in the game though so it doesn’t hurt. the tax points after the ability are slightly prohibitive but the builds you do on psyker generally (generally!) tend to align the ability with the keystone you take anyway.

however, this means in the absolute worst case scenario, on this class, you are forced to take 3 tax talents at MOST. on skitarii this number can go up to 4+4+3+3 = 14 (!) talents you have to take you might not actually want just to path to the keystone, ability, blitz and aura you want.

another thing which someone mentioned is that you can not just smoothly switch auras, blitzes, ability like in most the other trees. i think this is a step back and also makes skitarii feel far less flexible.

anyway i just wanted to point this out. the kinda gimmicky design of the tree is making it a lot less flexible than it could and maybe should be. and at least as far as i can see, it certainly doesn’t make it MORE flexible like the intent was. i don’t know what the solution is, i think if they’re unwilling to rework the gimmicky shape it’s maybe not solveable.

honestly they could half ass fix it by putting the auras in more spots, so you have more freedom over what you pick. they’d still be exclusive to run but it wouldn’t be as commited as foe render and coherency without enemies turning it off are. it’d look ugly but it’d fix a major sore spot without tossing it entirely.

Yeah I did mention this possibility on design release… you have the potential to grab everything quicker… but only if they are in the same direction otherwise you have the biggest stretches and taxes to niche talents you may want for your build…always going to want to get everything though and simply cant :man_shrugging:

…I try to organize it as such… but even its web design messed with my methodology :upside_down_face:

since the most powerful passives are at the end of the trees you can grab a lot after you dash to the end of the tree but in Skitarii the end of the tree is everywhere… luckily the powerful talents aren’t just at the fringes.

To be honest, the main flexibility of this talent tree is that you can skip either Slash Strike or the Aura. Skipping Slash Strike works fine: you still get a base skull, just without the damage bonus. On the other hand, skipping the Aura only leaves you with a weaker basic aura, and this setup is unplayable in Havoc. The aura is the Skitarii’s only source of tenacity bonuses. If you skip it, you’ll only have around sixty tenacity even with two health and one tenacity trinkets equipped. For a class that gets most of its damage reduction from tenacity, such a low tenacity value is completely unacceptable. This reminds me of the Zealot before the talent tree rework. When I watched the previews, I thought stacking minor tenacity nodes alongside the aura would let me save a talent point, yet in reality, this mechanic only limits how freely you can build the Skitarii talent tree.

实话实说,这个天赋树设计得像远征模式一样

skitarii’s talent tree contains a large number of useless passives. Personally, I think Fat Shark merely split the values of the previous white passives into several blue talents and added various mechanisms to them. For instance, the perfunctory claims that a headshot kill can only restore 5% of resilience and provide a critical hit rate of 6% to 10% are rife throughout the talent tree design.Probably because the designer considered that players could more easily choose among the four branch routes, they strictly limited the numerical bonuses for choosing a single route alone

Not only is the layout poorly designed but it is also bloated with a lot of useless talents that you are forced to grab to get to the decent ones. To me it feels like skitarii is the weakest class in the game currently

I agree, it as one 1st negative things i noticed about class, shortly mentioned it here in p.1 Is anyone else.... Disappointed with Skitarii? - #129 by Downer

There’s many talents that i take, but I’d rather not if it would be possible. More than on the other classes.

Attempting to do something and then accidentally doing the complete opposite by overcomplicating it?

Fatshark special