Simple way to make bots actually worth having around: Make them invincible

hear me out.
maybe not literally invincible, but like give them really fast regenerating health and 100% corruption resistance. let me explain.

So bots are bad. Nobody likes them, but a lot of us still REALLY want a solo play mode. I’m sure it’s difficult to get them up and running in a game with as many moving parts as this, so to the end of getting bots into a state where they’re functional and useful enough for a solo mode, and so a player leaving unexpectedly on higher difficulty doesn’t spell doom for the rest of the team, I have an idea: Fudging It.

The core concept I’m kicking around here is that a hypothetical Basically Competent Allied Player fills a variety of roles (kill enemies for you, draw enemy attention, complete objectives for you, cover you while you complete objectives, save you from incapacitators, etc,) and trying to make a bot fill ALL of these roles is a crazy tall order. But, I think it wouldn’t take that much to make them be highly reliable at filling at least SOME of these roles. Namely, soaking damage, drawing fire, and thinning hordes.

Consider: what if Darktide bots were just, like, unkillable? They could still be pounced or trapped, or tossed off a roof, but they just never (or almost never) got downed by enemy damage. Would that honestly make the game too easy? Their ability to kill things would still be awful, they still wouldn’t use any useful abilities or grenades, and they wouldn’t be able to infinitely revive the player because Wounds are still be a thing. My goal with this concept isn’t to make bots as useful as players; just to make bots at least useful enough that playing solo would be workable.

Players would never have to try to get the bot back up in the middle of a fight, unless an incapacitation specialist got them, and enemies like snipers and poxbursters would no longer be an arbitrary reduction of your team’s health because there’s no way to stop the bots from blithely running straight into them. And on higher difficulties, the bots wouldn’t just be Always Dead.

They would reliably distract hordes and draw attention away from you if you’re in one place doing the interrogator or scanning something. If you’re alone with three bots, they would all always be staying close to you. If there’s only one or two bots filling in for player vacancies, you still have enough of a team of real people to do the important tasks, and the bots would still at least be able to soak up about as much enemy attention as a player or two would. They wouldn’t kill enemies as fast as a player, but that wouldn’t negatively impact the team, because the bots will always be drawing at least SOME attention, because they can draw attention indefinitely.

Since bots still can’t carry the heavy things and they aren’t smart enough to kill monsters or specials or elite groups for you, most of the actually engaging parts of the game would still be left to the player or players, and no rebalancing of bot ranged damage output would be needed, especially since they’d still tend to switch to melee if any enemies approach them. You COULD cheese some tougher fights by getting the immortal bots to handle it, but they wouldn’t handle it very fast, and while they’re handling it they won’t be doing a great job watching your back for the specials who are the real threat, so there’s still not really a way for a player to get lazy. And of course, the bots would still only follow, not lead.

At the very least if bots regenerated health they’d stop using up the dang healing stations and medkit juice.

Another couple of random thoughts:
If they’re all going to be Veterans, they could have Voice of Command instead of Volley Fire, and at least occasionally crack off a big area disrupt when they get surrounded by melee dudes. Wouldn’t hurt to also give all of them that assist skill, the one that makes you revive people faster and move faster when going towards an incapacitated ally. Could also potentially just be like 30% faster than players and have 100% sprint efficiency.

4 Likes

Bots are always fudged in one way or another for the reasons you mentioned. Usually they just have preternatural aim and strong default loadouts. There are a lot of improvements they could make just so that they aren’t a liability if someone disconnects.

The first time I loaded into a private match to test a bunch of new settings and the game wouldn’t let me launch I was very confused. I don’t think it’s good for the game for me to load into a match with a weapon I’m not sure about or new binds and drag my team down. What if I just want to practice sliding and vaulting? Melee against a large group of mixed enemies in a corridor?

I can’t even load in with no bots.

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Payday 2 did something similar since it recognized there was no way to make bots as good as a player - it instead made it so their presence conferred escalating buffs on the remaining human players, and made the bots themselves incredibly tanky. This made it so that while not ideal, you could still solo play with your buffs making up for the lack of real players.

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So… quick summary. “Mobile Turrets” ?

Kind of. For the Payday 2 example they usually had a selection of end game abilities or buffs that made them useful.

One example is bots getting inspire as an upgrade which can pick you up from range or getting the ability to punch through shields. They also had simpler buffs like faster interaction speed or bonus ammo.

You could also give them essentially whatever gun you wanted so naturally I gave them all belt fed machine guns.

Really to make boys atleast tolerable they just need to inherit the Vermintide 2 system.

2 Likes

In Back 4 Blood the bots have a bunch of team boosting builds for similar reasons.

I wouldn’t mind being able to spawn in solo, so why not throw in a few mobile turrets.

They should replace bots with servo skulls that follow you around and zap things. It would be infinitely more useful than a bot wandering back and forth siphoning medicae charges.

Yeah, I agree with this.
The bots are really dumb, and kind of broken, so since bots are not gifted with intelligence, then they should be compensated with brawn.

While giving them infinite health may be overkill, they should be given unlimited stamina, so they can sprint when they’re too far away, and prioritize reviving players. They should have a revive speed buff and ignore chip damage from fire or gunfire, only grapples should interrupt their revives.

Their fire rate and damage should be buffed by 2x the normal amount of the weapons they’re using so that they can actually kill what they shoot at.

Their hp should be buffed 4x of the player. So if the player has 100hp and 100hp toughness then a bot should have 400 hp and 400 toughness.

Now some of you may be wondering if these buffs to the bots are going too far, and to them I would say this, remember, the bots are incredibly stupid, and nature compensates stupid people by gifting them with great strength. Sadly our bots are neighier smart nor strong, they’re just straight up R word. So they need this love.

I honestly wonder WHY there’s no Solo Option with Bots in this game? when VT2 had that. and speaking of another game, Payday 3 is getting its crap kicked in because it DOESNT have that option as well. why does DT community not ask for a solo option with bots yet?

Two words: Live Service.

Part of having a live service is justifying the cost having always online services instead of peer to peer.

That’s likely the why behind it (not that I agree with it).

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yeah but why the community werent really up and arms about solo play with bots AS AN OPTION? like its just optional. its not hurting their experience who somehow wants the game to be like “its a coop game, why play solo? play a single player game then” thats definitely the argument they always go for but for adding solo play…why not??? VT2 had the grounds for these bots. you can equip their talents, their gear etc. and they’re all capable. somehow the bots here are so weak to the fact like Fatshark forces you to play coop with other people.

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