I see that many of you are concerned about macros, and I totally agree that macro-abuse is a problem.
let me ask one more thing: Hypothetically, even if we put aside the macro issue and assume a player is doing this entirely with their own manual inputs, do you still believe it should be patched out?
yes cause rotten as the current balancing is, it doesn’t account for such stuff on top.
if anything a player grinding his fingers to the bone based on physical (mechanical) skill with the intended combo mechanics at hand should yield about 50% of the current damage output, then adjust enemy density and health pools around it.
right now it’s an over-arcadish whack a mole with the least effort required
This is difficult to do consistently, congrats. I tried learning myself but gave up. It would be interesting to have this mechanic remain in some way, but with the current stagger on a single lmb being so high, the result of stunlocking infinite ragers and maulers while also rapidly applying soulblaze is just very silly and not in the spirit of the game.
That keyboard sounds like Hall effect switches. Keychron maybe? Very nice.
Regarding the original question, I knew about it from a Hong Kong contact. The skill expression is real… Until it gets made into a macro which is easy to do.
I assumed this would get patched eventually like the quell cancel and for exactly the same reasons.
To be honest, I’d be a bit sad to see this tech go.
Before I discovered this, the standard gameplay of just looping ‘charge and fire’ felt a bit monotonous and repetitive. This tech offered a refreshing change of pace and a higher performance ceiling, which added another layer of fun to the class for me.
TBH I lowkey agree with you that if macros hypothetically weren’t a factor this wouldn’t really be that big of a deal. I think it being space and movement limited makes it pretty distinct from quell cancelling and I genuinely believe this is not a trivial thing to do well manually in high pressure scenarios.
I also completely sympathise with enjoying greater mechanics complexity on an otherwise pretty dull weapon.
I do think there is some overreaction in this thread though to be fair primarily displaying its use on inferno staff is pretty much setting yourself up for everyone to be extremely against it, since that is already an oppressively strong weapon.
In a perfect world inferno would be significantly tuned down and M1 in particular and this tech would be left as a way to eke out more performance if you want to sweat with it a bit more. Ideally M1 is balanced in such a way that this tech offers somewhat niche utility that doesn’t simply replace M2 so most won’t bother to macro it in the first place.
However in the world we actually live in probably the best we can hope for is for Fatshark to simply remove this interaction and maybe hopefully rework inferno staff to be more interesting and less oppressive eventually. Even more likely is that neither of those things happen.
Sorry bud, that is mad busted. Purgatus primary has ridiculously strong stagger already, might as well give all the Elites the un-staggerable buff 24/7 that everyone loves just to counter that macro.
Didn’t know about this, but if I am doing the left click staff spam build without macros it already hurts my finger clicking it as fast as I can. I don’t need anymore rate of fire.