Should individual enemy damage scaling be removed? Sometimes it feels such BS that a single enemy do so much extra damage just because it's alone

Individual enemy scaling is fun.

Punishing people for tunnelvisioning with ranged crutches is intended.

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…Fatshark has repeatedly stated that the maulers spawning mid-swing silently behind people is very much NOT intended. But the AI director is malicious.

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Spawning right behind them, sure.

But people not paying attention to normally-spawned(such as passive enemies that got aggro’d) enemies getting backstabbed for a ton of dmg is.

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No.

That one rat.

Is the eternal enemy.

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