Season 3 coming on June 23

So what happened to “premium will be just like VT1, cosmetics only”

I remember that poll, I thought it was about selling shillings, but having all cosmetics with a shilling tag. Again, cosmetics, not gameplay stuff.
This is really a bad change.

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a few. select. cosmetics. I dunno how a career can count as a cosmetic

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It doesn’t, and that’s not even what the post was about. As it is stated in the dev post, premium Emporium cosmetics pay for free map content (which, if ppl had to buy them, would split the community).

New career is something different. By purchasing this career, you are paying for the work that they’ve put into it (this is not covered by LE premium purchases).

That wasn’t my understanding, and if it is so, they should have been clearer about it.
step 1 “we’ll never have microtransactions into the game”
step 2 “ok, we said we won’t, but actually, we will. just think that VT1 had something similar, it was paid cosmetics, we’ll have payed cosmetics so we can do new maps for free.”
step 3 “here come premium careers”

i don’t like where this is going.
you say it’s a dlc, but i struggle to see a career as one. in the history of vermintide, dlcs have been either cosmetic dlcs - like the arrogance lost skins, and like LE’s cosmetics - or content dlcs: from a new map for last stand, to map dlcs with weapons.
this is a big change from it, however you want to look at it. it doesn’t add content to play. if they’d release a new career for free, and add payed cosmetics in the emporium to support the work I’d not be surprised. But locking it (or locking challenges related to it) behind a premium doesn’t make sense, and it seems to me to go against what we have been promised. once again.

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I have to agree… specially about challenges. If you want complete them, are you forced to buy him?

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There’s nothing against any promise there. They create new content for free based on cosmetics, but they never said they’ll stop paid dlc.

This is the first time in the history of vermintide that we have a new career. And weapons being sold as dlc, a new career makes sense as dlc (And this is a pretty big addition in the whole history of vermintide 2). Plus it means that you’ll be actually able to play the character as all players won’t all have access to the career.

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Let the “nickle and dime”-ing commence.

Ah well. It was a good game while it lasted.

WTB a local host single player DLC to see this game live in posterity. I would actually pay for that.

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Ragers will rage.

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It’s being cautious and not just loving everything blindly. This post is a great hype post, as some asked for to get more info, but it’s only gonna be a good post if they come through, which we’ll see about if that’s the case, how the new career will impact the game overall, how much work it will require after release etc. If weather will impact peformance, if they are gonna release cosmetics with a steady stream, if there is gonna be a bbb (without rushing), how the typical fixes and tweaks are gonna be.

Also looks like weaves is just gonna be another reshuffle without anything new, and i assume its gonna be like this forever, due to they said ‘typical weave reshuffling’. Maybe we’ll get new winds by buying the dlc :upside_down_face:.

Also what’s ‘free content’ supposed to mean. Is it just content that splits up the game? Which maps don’t really do as players can host and everyone can join. Difficulties is playerbase splitting, or weaves. The free content we got were maps so i’ll assume its gonna be maps. Then every big new content will be paid dlc, or not? How do we define ‘free content’, just super vague.

They should of just said ‘hey we are introducing a new cosmetic system, where you can buy cosmetics with real money’ without saying ‘and you’ll get free content’ as what does that even mean, typical bug fixes and Qol which everyone in every game gets anyway for free?

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Really iffy on the idea of a premium career, can’t lie. If the career is too strong it will make it look “pay to win”. If the career is weaker than what Kruber already has a lot of people likely won’t see it as worth the cost, though admittedly that will also come down to what the price point ends up being (another tricky balancing act you’ve given yourself).

I guess I’ll wait and see how this pans out, but personally I’d rather pay for maps + cosmetics than classes + cosmetics. Yes I understand that paying for careers instead splits the fan base less than buying maps does. I dunno it still feels icky to me this way though, can’t really shake that feeling at the moment.

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So Fat Shark, you spat on the lore (and essentially spat on all of us to whom the lore is important) by pulling such a cheap move by re-skinning Kruber into a Grail Knight. Did you have at least a bit of decency and recorded new voice lines with French accent?

Why not Winds of Magic too, when you were already at it?
Or even why not just Winds and not spend time making something new?
Are Winds going to be Weave-exclusive?

Let me correct you: weapons being sold as part of a DLC. it’s an important difference, which is relevant to my argument. I won’t be this annoyed if GK was part of a payed dlc, including 2-3 new maps, like it would have been some time ago. the fact it’s just the career is why i’ve been arguing it’s hard for me to consider it a DLC, given the history of DLCs with the franchise.

I see it being a standalone buy as worrying for more reasons than one, not the least the price tag. you used to get 2-3 maps plus stuff for 8 euroes. if it was just the weapons i’d have payed a small fraction of those dlcs price tags, say, 2 euroes. But I strongly doubt the new career will go for 2 euroes, considering a hat costs 4. freemium stuff is usually more expensive than it’s worth because the point is wanting to support the developers. this is unfair when we are talking about gameplay elements.
Until recently I’ve bought every single Vermintide dlc (even WoM) but I’ve stopped, as with premium stuff gets too expensive too quickly. the fact it will include gameplay aspects doesn’t sit well with me.

BTW you have a point about getting a chance to play the career. while the mistake is probably realeasing only 1, I guess what they could do is keeping the career a premium for S3, and releasing it to the rest of the community months later with S4, I guess that would be acceptable

Nice way to dismiss people’s opinions.

But the picture made me laugh, all is forgiven

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Great news! There are a lot of new content coming. Thank you Fatshark :grin:

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Important question: are there any plans to add a flail and shield weapon to Grail Knight?

I don’t know how “in universe” that is for Warhammer AoS, but it would appeal to my knights templar crusade fantasy.

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Careful now… this is not that AoS garbage. Just Warhammer Fantasy (The only real thing).

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Just reminding that weapons sold in dlc have the same issues. Some are stronger or even meta (billhook), others are not (throwables axes).

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It’s actually a part of their new policy of preventing a dividing of playerbase. So new modes and maps will mostly stay free but they still have to pay the bills. Therefore playable content like careers are kinda like weapons, yoi can play them with players who don’t own the dlc.
Maps and modes were another matter. Dlc maps could not be joined by players without the dlc via quick play, making them more desert than others maps when you started alone.
So they can’t really add maps to the dlc. But there are weapons with it. So it’s not ‘only’ a new career.
Now I do think it’s better that way, so it will dilute a bit the new career making it playable in quick play. Also, we won’t have to wait 6 more months to be able to play it if it was to come with new maps.

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It’s really just a theoretical question.
If it takes 6-9 months to make a 3 map DLC, does it mean that it takes 2-3 months to make one map?
Could we get a new map every 2-3 months even if they are part of a 3 map branch instead of waiting for 6 months to get all 3 maps in another 3 months making it 9 total?