Homie, I think you’re taking something a wee bit too personally without reading the whole conversation there
I play both of these games, and others like DRG. I wasn’t making a point that one was better than another. Rather, an initial claim was made about Darktide being clearly superior to another game by another poster, I made some points about how they’re different with different design objectives and experiences, such as generative maps vs railed hallways. Another point was brought up about one studio’s behavior towards the audience, and I pointed out Fatshark didn’t exactly have a better history with customers nor was it showing better market results. I didn’t think any of that was particularly controversial there.
If you like DT better, that’s fine, but lets be real about that being down to preferring the gameplay style of DT over other games (which is absolutely valid), as opposed one studio producing a clearly superior product or having better behavior towards customers (which I don’t think there’s enough evidence for given market realities).
Along with Havoc and company. Then take that saved effort and put it into the base game. I bet it would be enough to finally make good on certain promised features (cough solo mode & weapon customization cough) along with creating new modes that aren’t just one-offs buried in a badly-written “campaign mode”. You know, actual real new content that might attract players who don’t fit into the “3% Streaming Sweatlord/ Whale-with-Daddies-Card/ Meta-or-Bust basement-dweller” stereotype. The kind of players who actually exist in sufficient numbers to create a sustainable population ingame. After all that was the strategy that Arrowhead and Hello Games used to bring themselves from being the target of mockery to being the target for jealousy. Then again that is thinking long-term and we have plenty of proof that FatShark doesn’t do long term anything.
There is a reason I dropped this mess for Helldivers 2. Despite being the newer game we’ve gotten more new stuff than Darktide has. Speaks volumns about which studio is investing back into its product and which one is grabbing the money and planning to run.
Rotten armor is madness. Maybe some people enjoying doing the impossible. I guess that’s what Havoc is for. Personally I’m not even going to try above Havoc 20 with this modifier. Difficult is fun, guaranteed loss is no longer fun.
I am fed up with it because it feels relentless and often unfair (challenging needs to be challenging in a fair way, even if nearly impossible).
I think the modifier itself isn’t the issue but rather how it is used.
Rotten armour should affect either less enemies or there needs to be less enemies. It shouldn’t be combined with garden+stimms as that can create genuinely invincible enemies.
And an issue with havoc that could alleviate many woes across the whole game mode is pacing/triggering of spawns. I see this a lot in havoc, where an entire army of enemies just floods the map at points where that scale of combat isn’t really viable. (e.g. the immediate area at the start of a mission).
There needs to be ‘chill’ zones with the enemy director unless they want to redesign parts of the maps (which is obviously not going to happen).
I do believe that if the enemy director had some slightly tighter restrictions on where and what to spawn then most other issues would be much more palatable.
Not every build is meant to be viable on every modifier, bring the right tool for the job. Rotten doesn’t make a mission significantly harder if you have a good frontline. If having to have a proper teamcomp is a problem for you, auric is the other way.
Rotten ritual is my fave combo, long live unavoidable bugged spots!
The main issue with rotten tho is that yes you can have a good Frontline but there’s rarely anything that deals with their armour effectively that isn’t one of the boring meta things already
Soulblaze/Burn, Kraks, DS/Knife/Force Sword/Greatsword, Toxins and Rockets
Like outside of that there’s… Voidblast which is still one of the strongest secondaries…
You see where I’m going with this? I don’t really see things that would be really good against rotten that isn’t OP against Havoc without rotten
So what exactly is the issue that makes rotten that much more punishing than? If the tools 80% of people bring to tackle havoc are the most effective ones against this specific modifier as well, than why the uproar?
Theoretical question btw. The lack of reliable frontline is the issue, having to actually be in the face of smelly green bad guys instead pumping dmg from a safe distance is scary. You can’t just overwhelm rotten packs with sheer dmg like you can with any other modifier, you need someone to halt their advance to do so.
Conclusion, rotten good, players in generally, bad. Thank powercreep and the never-nerf-in-a-pve-game mentality for the need to rotten to even exist.
The craziest thing about this quote is how it doesn’t contain anything for Ogryn and yet is totally accurate.
Playing Ogryn with this modifier is like banging your head against a wall. Even with a branx its insanely laborious compared to the tools the other classes have. Why doesn’t Ogryn have anything fit for rotten? Just seems daft for the largest class in the game.
the #1 thing thats killed me in rotten armor is a taunt ogryn dragging every single crusher mauler and rager through me and i die instantaneously because they phase through my hitbox and i cant move
id rather have literally anything else because its much harder for them to accidentally kill someone because they wander around instead of have some idea of what kiting is
Also both Fatshark and Arrowhead arent tham much different when it comes to comunicating and trating fanbase, heck even DRG devs arent same now as when they realase their game.
Creating modifiers that reinforce the stale meta that’s been the same since havoc 1.0 is not going to make people happy. Especially when it’s against the most boring enemy types in the game.
Frontlining in this game is also much worse than vt2. That game you could actually stand still at a doorway and as long as one person was with you it’s your stamina versus their overheads. This game it’s just dodge spamming and mass aoes while waiting for dots to kick in.
Honestly the worst part of havoc is that the worst auric pub you hate to have in your lobby for whatever class is in every single havoc lobby right now because their garbage splash damage build of death is king.