I am replying to you in the same manner you replying to me. Using similar argument. It’s funny how you call it petty, because it is petty. You are being petty. You are engaging the argument just because you petty. That’s why i replied to you in the same manner. To show that you are, indeed, being petty.
i couldnt be bother any more with someone like you, who incapable of reading and comprehending something as a whole, instead of looking only at isolated “state-by-state” statements. So i wont even quote anything. If you wont understand - not my problem.
I will repeat myself. If there is a gun. That is designed. To shoot horde. I will use that gun. To shoot hordes.
The fact that the gun, that is designed to shoot hordes, suffers from ammo effeciency, compared to a gun, that is designed to kill elites/specialists - is a problem of game balancing. And the reason why certain weapons benefit from survivalist more, than others. Removing survivalist removes the difference in ammo effeciency between braced autogun and plasmagun. Because now both of them on equal ground of being dependend purely on ammo packs.
Yes, i can melee the enemies. But why? I am a veteran, i shoot stuff. You dont say zealot “hey, maybe you should shoot that elite, instead of melee him”.
Plus if i want to play build, where my ranged weapon deals with horde and my melee weapon deals with elites - i will play that build.
Not to mention i will kill horde faster and from further distance with my gun, rather than with my melee.
Because overall game balance favours weapons like revolvers. You will see a zealot running revolver much often, that zealot running autogun. You will see ogryn running kickback/gauntlet more often, that you will see him running automatic shotgun.
As i showed in the video above. Ogryn did the killing. Entire team replenished ammo, including ogryn. Just because veteran happened to be around.
If you dont understand the math that i showcased above. Pointing out how it results in overal +200% ammo effeciency for entire team - that’s not my problem.
You did claimed i said tougher, by making example of bullet sponges. Talking about being petty and trying to weasel out of your mistake.
And another mistake on the go, once again, you misrepresenting my point. Never did i say i want LESS ENEMIES. I said i want specialist and elite to be harder. You can increase the horde enemies, i will be fine with that. But the elites and specials should be a threat, not a nuansence. I want less specialists and elites, than more we already have. Game increases amount of elites and specialists, i dont want that increase in numbers. I want increase in difficulty.
Like i have this problem with crushers. He is supposed to be THE STRONGEST enemy we fight (Outside monstrosities which are boss encounters).
But this massive ogryn, in carapace armor, dies in 1 shovel hit. How is this not stupid?
Once again, i have to repeat myself, because you incapable of reading and holding in your memory any information for more than 1 minute:
DOGS ARE OVEREXAGGURATED EXAMPLE. Removing dogs and mutants from modifiers to not be counted as elites wont solve the problem of survivalist aura being op. because Hi STG still throws at you massive amounts of enemies.
If people wouldnt had problems with survivalist auras - then they wouldnt be complaining about it on forums. The OP is not made by me. I’m just the one of the people, agreeing that survivalist is busted aura and should go through rework. Replenishing ammo on kill is not healthy. As it encourages players to go for guns, that are effective at killing single target enemies to get the most ammo effeciency. Which you yourself agree with by agreeing with my statement about bad ammo effeciency on autoguns.
How can you be so conflicting in your own statements is beyond me.
As i already stated and have to repeat myself: melee ogryns and zealots have to deal with more enemies due to the nature of ai behaviour. Because 2 of their allies are far in the back, using ranged weapons, that they not supposed to use and be in melee, splitting attention of enemies equally. Ogryn and zealots have to deal with far more enemies that they are intended to. But if veteran and psyker were forced into melee range, alongside with zealot and ogryn, then enemy attention would’ve been spread more equally.
and once again you agree with it. But incapable of understanding any further.
Autoguns suck. Aside from OP columnus.
I’m sorry if my scoreboard make confusion. I thought you said you are a good player. So i assumed you will find out, that my score isnt that great. Psyker was, clearly, if you look at stagger numbers, a smite user. No dmg. Just stuns. Dickot is my friend, he was lvl 28 on auric damnation and his plasma was from level 17-18 so he has less dmg because he is not max level, i was helping him level up. So the only competition i had in terms of damage is ogryn
Let me show you how i perform on a class, that dont have to deal with stupid ammo effeciency mechanics of autoguns
Completely different scenario. huh? It’s almost as if autoguns are bad and it’s hard to achieve the same result as something, that is ammo effecient or doesnt use ammo at all…
I wouldve shown scoreboards of plasmagun veteran games. But last time i played this braindead boring build was 2 months ago. I wont be able to find it. But trust me - my autogun games nowhere near close to the score i got on that plasma.
I will repeat. The current iteration of survivalist. In current condition of the game. Is OP. It’s too strong. It gives too much benefits. It’s not the aura’s fault. It’s the fault of how game throws enourmous amounts of elites and specials at you.
I’m fine with different types of rework for this talent, as it is easier, than reworking enemies.
It can be that only veteran kills replenish ammo. It can be that only veteran replenish 1% and his teammates 0.5%. It can be a cooldown on how fast replenishement can occur (once in 2s). It can be removal of survivalist alltogether and going “ammo pack sharing” direction. Veteran can have talents or base line replenish more ammo from ammo packs. Like the small ones replenish 50% instead of 25%. And big packs replenish 100% instead of… 85% cant remember.
I think survivalist is OP and must be nerfed. Any further questions i will disregard. As i stated my point clearly and on multiple occasions. Dont bother arguing it further. Have a nice day, rejects. Go slay some heretics~