Rewards for Havoc mode

In fact, more than 90% of level 30 players do not lack material. Level 30 is also the maximum level of the game. Even if the level limit is increased to 40, the level limit can be reached quickly. So, doubling XP and materials won’t motivate players to be too keen on this mode.

About skin rewards, it’s not appealing to be honest. Will players still be motivated to play “Havoc Mode” after getting the skin? When the reward doesn’t match the effort. Havoc mode will be abandoned by players just like Magic Wind.

So why not give players a little premium currency (Aquilas)? Give the player more motivation to play this mode. The higher the difficulty, the bigger the reward. Inspired by Aquilas, it will greatly increase the player’s motivation.

So please consider this offer carefully.
@FatsharkStrawHat

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Because it’d cut into their profits. The suits would rather have a gamemode that dies within a couple weeks than give out aquilas.

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The weekly “Havoc Quest List” should offer Aquilas to reward warriors who dare to challenge high levels of difficulty
@FatsharkStrawHat

If this is the case, then I can assert that the excessive difficulty and poor rewards will make the “Havoc mode” die soon.

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I agree, although mostly because of the format they chose. Excessive difficulty could be fun and have longevity, if the modifiers are interesting, but the format remiscent of VT2 weaves is completely uninteresting and won’t keep player interest just like weaves in VT2.

My guess is that this is just a low effort thing they can do for a bit of a player count surge before or with the PS5 port, where their actual efforts currently lay. As silly as it sounds, I can’t really think of this as anything but a gamemode that’s basically intended to die very quickly. They have got to see these circumstances themselves, too.

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I don’t think they fear that it’ll die, like the mode while working like Weaves in some ways, are made without it’s pitfalls, and with the intent of being the hardcore mode.

I don’t think that they want to give to much incentive to players to play havok, like how when they made Cata in VT2 and Auric

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So what’s the point of them making this “havoc mode” when the materials are plentiful and the money is plentiful? Maybe for the challenge, but the reward is pathetic.

Increased difficulty, which is why most people actually play, if you need rewards to play then maybe there are other issues here.

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If people complain about waiting 60 minutes for a new Maelstrom mission to spawn, hope they have fun waiting 10080 minutes for the Havoc Modifiers to change.

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Imagine that you and your friends went through all the difficulties of “Havoc mode”, far more time and energy than normal mode. But at the end of the game, you only get some material. Wow, you found that you have hundreds of thousands of materials, will you continue to play this mode in the future?
It’s hard to challenge yourself all the time.Give some good reward should be

Yes I agree about the standard currency motivation - I have nowhere to spend it. But here to add Aquila as a reward - unnecessary, but normal cosmetics that would work on and it was for passing the maximum level and fulfilment of certain tasks there (let’s say to help 39 players of level 39 to pass level 40). And the reward in the form of Moebian 53rd in general spit in the face, because according to the Sharks he will be available until level 40 - and then what motivates me to take this level?
I will take it anyway, even without rewards, and the rest of the players need motivation or gifts

Sounds pretty much like Auric.

So, Auric might have more chances to thin out if players are looking for excessive difficulty.

Excessive difficulty is the reward. Not pixellated coins.

There was a thread about incentivisation already. For those who play the game because the game is fun this offers more game. For those who have beaten all the current challenges and are running out of game to play this offers more game.

Will it be any good? Hard to tell at this stage but it’s not for people who only force themselves to play to “make dockets go up”.

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Introducing monetary rewards for a game mode that seems rather easy to manipulate (all you need is one high level player to host), seems like a bad idea. I’m sure we’ll get plenty of ASS-tacular people chasing the cosmetics as it is.

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It would be nice to have something good.

Like weapon with 3 blessings instead of 2

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Good idea, but I think 3rd blessing would have too much impact (on some weapons). How about third perk instead?

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Crazy thought, but since Melk is pretty much in limbo at the moment, they could retool that shop to sell individual cosmetics from the cash shop, and just add some extra contracts if you play havoc.

One 700-900 coin cosmetic piece for 3-5k melk bucks or something along those lines, and they wouldn’t have to retool and redesign the whole income system or store and deal with a major complaint at the same time.
(granted, better contracts would be nice…)

I mean, i see the odds of this happening being roughly between zero percent and the heat death of the universe myself, and it’s the hope that kills you, but still.

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Bragging rights is the reward. I swear I see you start threads about how things aren’t rewarding enough all the time. Is the bling not enough for you? Do you just want mediocre MTX for free?

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sounds like something a daily/weekly/monthly limit would fix. especially considering outrageous prices for some junk.
theres also an option of making the limits abysmally low(like 300 a week) which could stimulate people to buy more/round out whatever currency bundle left them with unusable scraps

Maybe the best reward is ability to customize weapons?