With the newly released Havoc mode i thought of something that has been on my mind for a while: how Fatshark seems to have designed themselves into a corner, from which there is no quick or easy escape.
We all know the game was all kinds of stale before Hestia’s Decollation Crusade update. It was still stale up until Unlocked and Loaded, but at least with Hestia’s shrine new and old players alike had some reason to play the game (other than fun).
So, in short - the shrine was designed as a way to bring the players back. It seems they didn’t know at that point, that the next update wouldn’t be released for almost 4 more months. OR DID THEY
Another thing that update introduced was special events - just playing the game would reward you with additional resources.
Obviously designed to perhaps pump players’ resource stashes somewhat before the next update when they will actually need them, it had a problem, however - these additional rewards were really small, like playing 3 damnation missions for tne entire event small.
Fathark said “okay” - and the next time around increased them - but (arguably) not enough for anyone to care.
Since then events became more expansive and we started getting portrait frames as a reward for completing them - further solidifying the fact, that resources were not enough to interest most people.
Finally, Havoc gets introduced - something “competitive”, hard, harder than the hardest modifiers known previously. And the same thing happens - you complete the hardest thing the game has to offer and all you get is… a portrait frame? MORE basic resources?
It would be fine, if new players could do Havoc, but it is designed for veterans who wanted a bigger challenge, isn’t it?
So the problem surfaces - Fatshark can’t offer anything worth your time, other than throw more enemies at you.
Their relathionshp with their own cash shop is strange - they either won’t or can’t give us premium currency (due to perhaps some contract). But… not even for Havoc?
Getting to max level Havoc seems so pointless from a competitive standpoint too - there’s no ladder, where you could at least get teammates of your own skill level, you still have all the trapedations of playing auric pubs with almost no rewards of getting through harder content! Not to mention all the trouble you have to go through to actually get a squad of pubs.
I understand, of course, that giving Aquilas for completing Havoc levels would sort of invalidate the rest of the game, as there would be little reason to play normal missions. And, more importantly, it would create an incentive for cheaters to run rampant there (wreak Havoc if you will, hehehe). But i’m pretty sure no other incentive can be presented right now.
Perhaps i’m barking at the wrong tree, and auric-goers don’t actually want any rewards, just having harder missions is enough.
Well, is it?