Remove Kinetic Flayer Critical Peril Restriction (FIXED)

Not sure why this was implemented in the first place, it just penalizes people who use Sciers Gaze

Also, there has been a bug in the game for ages whereby Kinetic Flayer would trigger upon a player hitting critical peril (97%+), but it won’t actually perform a brain rupture, but still goes on cooldown.

This bug has been reported many times but this is the latest report: Kinetic Flayer talent -- Proc is lost when at critical peril

It is very frustrating and I don’t see the need for the restriction anyway, so Fatshark please remove it :folded_hands:

6 Likes

Only thought behind it would be that it costs peril to use, but it never did before and I don’t really remember seeing it now, so yeah, no idea why this line is there. It’s literally just there to generate bugs (as mentioned), why bother with it? It proced whenever at a 10% chance before, and that often just resulted in it procing ever 15~ seconds more often than not, so why not just make it’s cooldown 15 seconds and remove the restriction?

Feels a bit obtuse for certain, with little reason to exist beyond making me question why I haven’t gotten a proc in a while, only to just now realize ohh, it’s because I play Psyker at high peril to maximize profits and end up just never seeing a proc that also actually hits the target, cool, yippy.

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yeah this restriction is nonsensical because part of the bonus is its a peril free attack. not letting you use it at critical perils is just griefing, and stealing your procs on 12s cooldown regardless is trash programming

3 Likes

12 second alone makes it a non-starter.

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Just don’t use it, there’s better talents to pick even for scriers gaze ultimate.

Scrier’s Gaze vents half of your peril so it can proc.
FYI Kinetic Flayer can proc from your dots.
I really don’t think this is needed, Psyker is already powerfl enough as it is.

The point isn’t to buff it, it’s to remove something that shouldn’t be there and fix a bug, I don’t mind if they nerf it a little

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Bump

It’s so you don’t murder yourself by accident if you don’t happen to be using scryer’s gaze.

it does not generate peril, so it can’t murder you..

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Did they change that in an update? I thought people had complained about it doing exactly that.

nah this interaction has never costed peril. what people didn’t like was it triggering on bursters in front of the team but they also removed it doing that, kinetic flayer can never proc on a poxburster despite being a specialist. for some reason it still hasn’t been fixed to work at 97 and up perils to the chagrin of scriers users the world over.

Oh right yeah I think that was it. My bad.

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