“Stop begging for nerfs to everything fr”
Hey man, wanted to say before I dig into it I am a big fan of your multicolor shirt thongs and your stream personality.
First of all, Nerfs/balancing are quintessential to the game and its longevity. The biggest problem with Darktide in general right now is the lack of actual system fixes and balance QOL changes. I get you have fun running the same 3 builds in every game, while your team also runs those same builds most of the time. Requiring or refusing to play without a few of the giga meta things on your team is just as elitist as hating on said meta stuff. There are multiple clips of you whining about what he or she or they bring in your games, or outright blaming a match loss on others. It is cool you get to whine and complain about what people play, but when people point out the issues with some of the balance you sit there trying to defend the other side of it. I get winning runs is the most important thing to you and a lot of people here, you have every right to want that and you are able to have that perspective. That said, end of the day this is supposed to be a team orientated skill based improvement game, that is the core gameplay loop. Players should be able to interact with the game, and have the classes be on a relatively equal playing ground. when I load in with 3 other players into a match unless I know them I don’t try to ruin their experience by speedrunning to the end, why? Because it ruins the core gameplay loop for others, if I want to do that I should take it solo, the same logic applies to completely busted/bugged/overpowered stuff, sure messing with things for a time is fine, but the game has been in this state for 2+ years. There are broken aspects or areas where others classes shine sure, but end of the day 90% of this games loop is killing things, you know what isn’t fun? a huge shotgunner/elite wave dying in 1.2 seconds to Inferno staff, a non-ammo consuming, perma usage, limitless cooldown, infinite cleave weapon. Oh? Ogryn threw his one time nuke until ammo pickup to kill that same wave? Well thats a resource he had to decide to use, and that is better design.
“It’s you problem”
If multiple players are having the same experience, it’s not a “you problem,” it’s a design issue. If the point of a matchmaking PVE game is to have several random individuals load in and screen wipe the map on the hardest difficulty why not just have unlimited RPGS on Hive scum? Or how about unlimited ammo in general? What is the point? I shouldn’t have my fun or other players fun ruined because Fatshark refuses to nerf something because of pushback from their asia market.
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“Just do damage yourself”
“You can’t ‘just do damage’ if things are dying before you can interact.”
You say you just use your Paultato build (sick plug homie) yeah man, just walk in front of 40 maulers with specialist behind it and and shooters around you, when I the supreme being can just cast my Bubble Ward of Protection, followed by my Staff of destruction and Fire scream abilities and laugh as I screen wipe everything within 7 seconds. Like you have to be delusional to not think Inferno needs a massive hit. -
“If you aren’t having fun with it, so (no)one else should?/It’s fun”
Yeah, it’s fun for some of the person using it. The question is whether it’s fun for everyone else in the lobby. People constantly cope on this point, if you have a remote shred of intelligence you can clearly see the over and underperformers in this game regardless of individual skill. I am fine with there being tools or things in the game that allow lower skill level players to feel strong, but there is a problem when there is no skill investment or game to be played. Stand still in hallway right click then left click, then press F loop, no dodging, no movement, no kiting, and no mechanics. This is the problem with things like inferno staff.- ”It’s a fun staff to use and makes you feel like a powerful space wizard. COOL!”
Go play on a lower difficulty if you want to “feel powerful” I am not saying we need to be giga weak, I just think its obvious when something ruins the overall gameplay for most players because you use an over powered tool that the devs are too afraid to change even though they have acknowledged it but because they took too long to address it and people are used to it they get insane pushback and death threats.
4.”Play some havoc moebians or rampage and it will take forever without the flamer.”
I do this all the time, and there are a million ways to circumvent this without inferno or the flamer, check out my videos if you don’t believe me, it is so frustrating that you don’t even know the amount of ways you can deal with high density hordes without only these two tools, it speaks volumes.- ”Smite just needs a smaller cone-shaped area of effect in front of it to make it more interesting and less annoying to use.”
No.. Smite needs a lot of changes, and this would be a fine banaid but solves nothing for the issues, players would just turtle and put themselves in corners more often(counter productive if you want to actually be good at the game).
Psyker to me, could potentially be the coolest most dope fun class in the game but it has so many annoying issues.
- ”It’s a fun staff to use and makes you feel like a powerful space wizard. COOL!”
I don’t want them to kill psyker or nerf it to the ground, but there are so many systemic issues with the class, there is so little skill floor to the class its painful. I could list 100+ changes to the class but I will focus here on the inferno staff. The inferno staff has no ammo constraints, etc, while I hate Zealots flamer for most of the same reasons at least it has that, but the list goes on. So there has to be a real trade off, perils of the warp is a nothing burger and most of the things in the tree either ignore it or circumvent it completely. Some changes they could make are easy and don’t ruin what it is or should be used for, and why a lot of players find it “fun”. I am fine with it being able to mop up most mixed hordes/chaff, fine by me.
Lower dot threshold/amount on elites (Soulblaze), Limit the amount of cleave it has vs elites, i.e if there are 20 Ragers/20/20 Maulers/gunners in front of you set a cap on how many entities it can impacted at once. I have many more but these are just a few examples.
anyway pooplaazyz I love you man, no hate.