It is time to make the simplest change ever Fatshark, make Inferno Staff generate soulblaze on the enemies 50-66% slower
Such a simple change should solve so many issues regarding Psykers being able to exterminate everything so quickly (especially walls of elites), by making it slower to get the ball of Perilous and Wildfire going by making Inferno Staff generate soulblaze slower
I had the same think, making the blue fire “slow” would be a good idea. It’s the same power, but it will take more time to burn targets. The psyker will have to, well, move around a bit, avoiding crowds instead of standing in one place (or running forward). And other players will have more time to fight, since the enemies will last a little longer.
it should be affected by hitmass and cleave mechanics just like every other weapon in the game. this game literally has unique hitmass mechanics and cleave profiles you don’t see in any other game. they literally invented these mechanics to balance horde gameplay to be fun.
but then they make things like needler, flame staff, flamer, frag grenade, boombringer and more that just completely ignore it and deal damage to an uncapped amount of enemies in an area. not only that but these dots also do a high amount of single target damage to each enemy individually. and then the obvious issue is that hordes no longer pose a threat and only the enemies that don’t get reamed by dots do.
this needs to be changed and had to be changed before the game even came out. massive balance problem that can literally NOT be fixed unless these weapons adhere to cleave mechanics like everyhting else in the game
Eh most THP doesn’t come from little common hordes, so the whole “you deny thp by killing enemies in ranged” is a little silly especially in cata/modded diffs, since you won’t jsut get normal hordes they’ll be hordes that are at least 50% elites (or more)
If soulblaze generation on Inferno Staff was reduced by 50-66%, then it would also “suck” at killing elites until it gets going (just like in VT2 when you reach max burn)
Ideally the nerf to Inferno Staff should be at everything that allows it to start dealing dmg really quickly by flaming a group of elites, so making it build soulblaze slower helps lots here
them becoming substantially worse at dealing with hordes is whats needed. why should this one weapon type just be allowed to 0 diff a massive hyperstacked horde with 50000 ragers in it?
it could still be good at it just like how good horde clear melee weapons exist, it just shouldnt literally have infinite power
i mean it applies there too. why should the flame staff (and similar) be allowed to just kill whatever it can hit when other weapons have cleave and hitmass mechanics? why does a good horde clear melee kill 4 poxwalker per hit and wound some more, and a good shotgun can blast a dozen things in a narrow line but the flamestaff can kill 100 as fast as 1 (if not faster because of some talents)
it just doesn’t make sense to me. it undermines the point of a horde game with cleave mechanics. if you gave it cleave mechanics you would automatically balance it for mixed hordes and elite killing too because those have more hitmass and you can’t just flame through a bulwark or crusher (which doesnt make sense logically in the first place)
like in the first place why SHOULD they have infinite cleave? is there something to be gained except a huge balance issue
Fatshark knows its overperforming and over-represented in games. They ought to have the data for it on their end. Why they aren’t nerfing it yet is baffling. Are they afraid that nerfing popular things will result in review bombs as had happened in the past? I think they should prioritize the health of the game imo. Running Inferno staff versus any of the other staves is a night and day difference.
Eh I genuinely think double teleport, faster charge up, + power on full charge flamestorm build on Battle Wizard is much more fun and even flashy to play than any variant of Purg Psyker.
While we’re on the topic of Purg though can we ever rip off the perilous combustion band-aid or did I miss the memo where we collectively decided to give up on that one?
I think it would actually make intuitive sense for any Ogryn and up sized enemy to body block for anything behind them when it comes to Purg. Honestly such a change might go shockingly far to fix the issue on its own.
yes, review bombs significantly hurt a games performance both in showing the game to potential buyers and convincing the buyer to actually buy it. if they look at the game and see mixed or negative, they may think that the game is not good and wont get it, even if that negative was caused by the game improving and people kneejerk reacting to something they liked changing.