Remove Gunner Resistance from curios, reduce Gunner/Shooter damage, limit sliding

remember the skin, got one for my oggy.
thx for the reference.

what i was pondering was the feasibility of “from above” enemies in whats literally a room with very high ceiling :smiley:

then again, we get flown in by dropship…
so yeah i answered my own question :rofl:

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That sounds like something that’d require effort on my part.

It’s unrealistic, unwelcome and, to be frank, monstrous.

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the beauty of randoms is they exist as necessary background noise but dont need any interaction to get your stuff done.

plus depending on the stupid stuff they do, they keep things “fresh” :rofl:

die eier legende wollmilchsau :+1:

Ok… Well, definitively we won’t agree.
I clearly can’t see that as a solution… like requiring to log in discord to complete a penance is not a solution for me.
If I want to play with randoms, this is not to spend all my time at searching a player that wants to play like I want (and the research defeats the concept of “randoms”).
It works if you think the game is too easy… it doesn’t work if you don’t ask the game to be more difficult but “more balanced”.

So, I agree that someone that want a more difficult game can adopt an handicap… but your proposition is not acceptable for the players that wish a better balance (and here the thread is about a different gameplay, so part of balance). I am sorry (cause most of the times I appreciate your posts), but here I have to disagree.
The whole argument about grey weapon works only for players that just wish something harder.

But I won’t come back on this… I understand that you think the game provides to all a difficulty that can suit their needs and wishes. Something I totally disagree.
I don’t wish an increased difficulty, but sure I consider that there is a big problem with the balance.

About the thread, well must say that the OP has a point. The situation has become terrible with the need to slide lot of the mission. I agree with that. But I fear that any change on slides could lead to a broken combat system. But I don’t think one second that they will remove the gunner resist on curios. And the change proposed on slides seem a little too much for Fatshark that is extremely conservatives on their changes, at least about gameplay. Because about UI, they are pretty open to changes (changes I always dislike… like the new indulgence display that is just ugly and not something that you can use easily)

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You could also have enemies rappel down with ropes from above.

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long nurgle snotlines… me likey

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As is the norm on these forums, every topic ends up being about every topic, and the “you must address the main point of the thread and only that” rule is unevenly applied.

I’m not proposing an alternative to balancing the game. Never was. Just saying the Damnation of old is almost 100% intact and still under all the additions since launch. And it can be reached by anyone who can be bothered.

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I know I’m replying to an old comment but suppression does work, it’s just that not all weapons suppress the same. I’m not entirely sure how suppression on human weapons are because I’ve personally never actually needed to suppress gunners but I know shotguns typically have a lot of suppression.

Last night I got into a QP group that had questionable decision making on a mostly range enemy map. Like herding cats. After a few engagements I started bracing my Ripper and tap firing to keep a migrating flock of gunners and reapers on the other side of the map suppressed while I patiently waited for my three stooges to remember which direction forward was.

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suppression is good, killing them is better.

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You can only do so much with a mk 2 at 80 m away with a spread out gunline and 3 disabled very distracted teammates.

The reason we have sliding is level design and spawns.

Have you ever been standing in front of a door or choke point you need to hold for an objective, and had 6 gunners spawn on the other side of the room with no cover between you? If you’ve played above malice the answer is yes.

Sliding makes it so the AI director can do things like that and it doesn’t feel horrendously unfair, without having to only have certain spawns active at certain times with certain enemies, and reduce replayability by like 95% because of it.

If you want to reduce or remove sliding, sure, do it, and then after about 30 minutes you’ll realise why it’s there and ask for it back.

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There are 2 scenarios.

  1. 6 gunners with pinpoint accuracy, perfect tracking and facemelting damage vs unlimitted dodges. It turns gameplay into braindead spam and rng moments out of your control.

  2. 6 gunners with reasonable damage and accuracy vs slide takes resources or/and more precise timings, so gunners only punish you if you bad at making deccisions about resources management and mechanical skills.

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Gunners should be anyway rebalnced to act like a “roadblock” enemy, who locks the area down and you have to quickly deal with it before you proceed, not serve as a replacement for ranged grunts.

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If it was like you’re saying then neither the spawn system wouldn’t have been altered over the years the way it was - but that’s exactly what happened. Did you notice that in beta, and even later after patch 13 hordes did not spawn melee elites? You could only encounter Ragers/Maulers/Bulwarks etc. as roaming enemies. But it has been changed in one of the updates after P13 and melee elites now spawn alongside hordes.
So no, it’s quite the opposite - we have such spawns because our defenses (including powersliding) are so strong that nothing short of absolute spam can pin down skilled players. Those players have been complaining about the game not being challenging and as such the difficulty of Gunners and the like has been steadily raised over time.

I don’t think powersliding fixes that. I mean it will obviously allow you to reduce incoming damage in such a situation, but if the distance is longer than just 3-4 slides then you likely wouldn’t want to do that in the first place - at least on higher difficulties. Without some other defensive measure (overtoughness, i-frames from charge abilities or blessings, Enduring Faith/Iron Will etc.) it’d likely lead to taking damage anyway.

That means AI director does horrendously unfair things where the only viable counter is to powerslide. I don’t think that’s the case in the first place, but if it truly is then it sounds like a horrible design which should be addressed.

You’d be excused for misinterpreting what I proposed in regard to slides if I didn’t specify it in the original post, as tracking replies can be tiresome. But no, I actually did that. See here:

So I’m not sure why you’re acting mad as if I wanted to remove slides from the game. Did you mean to respond to the original post again, or was that reply of yours meant for someone else?

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