Rejects know more than they should?

Did you…did you not know that is exactly what we are doing? We are literally press-ganged into service as a stay of interrogation and execution which is where our rejects were headed for before the penal ship was attacked. We are working for an inquisitor, being sent to deal with daemonic infected systems and heretic overran positions.

You missed the entire premise of the game mate.

to be fair you can handwave alot in 40k

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yeah but not everyone working for an inquisitor is going to know things, and the game doesn’t make it clear what level or position the rejects hold at the beginning or end.

so at what level are you going to get enlightend and included? at what point does an inquisitor care regular militarum detachments? maybe
Elite troops like Tempestus Scions detachments? i would think so, they can’t afford to have them in the dark, they depend on them militarily.
Inq. Agents? if they are tasked to deal with demons they gonna know about them.

but at what level are the rejects once they proven loyal? my thought always was Elite Auxiliaries.

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We’re the ground force commissioned by the inquisitor. In the long run our rejects will die on the planet or be bound to the inquisitors void ship for life since we are prisoners (penal legion),

So as a result, nobody else does know, it’s just gossip on the inquisitors ship.

You answered it yourself. It just small talk, during missions, heretical and punishable by death.
Still small talk. I’m sure that’s exactly why our characters are talking about this stuff while going on these missions, we are not supposed to come back.

We rejects are so low on the food chain nobody of importance can hear us, except Morrow or another mission director who is wise enough to tell us to shut up.

The stuff where they know the lore, yea Indomitus Crusade and Horus Heresy is strange.

I think they are just expunged of any ill-intent/misplaced faith. Still a prisoner and still sent to die.

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thats called being a normal guy, in 40k :slight_smile:
everyone in 40k is a prisoner if we apply todays standards.

but for real, they can’t just be at penal legion level, their gear is far too valuable for that,
while a inquisitor cerntainly has the resources to do that, he’d still wanna prefer to equip elite troops over fodder troops.
especially if the fodder troops can accomplish the task, when enough of them are thrown at the problem. humans are the cheapest resource after all

Did you not pay attention to the level 30 cutscene? You are officially an inquisitorial agent after that scene. You are given and I quote “a formal place in the warband.”

What game are you even playing, do you just skip all the cutscenes? The “I am a warrior” cutscene is your induction as an Acolyte of the Inquisition (the lowest most basic rank). In the first scene with Marrow he mentions briefings come through him, presumably mission briefings include all the threats they expect you to face as you complete your objectives. At level 30 you become a Proven Acolyte. Given we are able to take on Auric-level missions that is further indication we are at least Proven Acolytes.

You seem to be under the pretext that field agents of the inquisition are kept just as in the dark about daemons as the rest of the rank-and-file of the imperium. This is not the case. While ship-bound acolytes (ones that are basically jsut servants that maintain the ship and attend to the inquisior’s retinue) may not be briefed on daemons and daemonhosts and other related topics but field agents most certainly are, otherwise how could we be expected to complete our mission in the event we manage to reach our objective locations?

As for some of the banter that is outside the purview of even some upper inquisitorial agents, at the end of the day this is a GW game. The fact you noticed means others will have picked up on the dialogue and some that don’t know about the lore already will go looking, some may even become enamored enough with it to buy GW products. It is the entire reason GW licenses their IP to game companies in the first place, to sell more minis and books.

(edit:corrected quote)

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did you litterally, just confirmed the exact thing you quoted from me, and denied i said it?

I quoted what I quoted because of that question I started with after the quote. Your question about our rejects loyalty is answered in the cutscenes. I do notice it seems to have quoted the wrong thing, I’ll change that, not sure why it grabbed that line.

Yes, and I also don’t read! So what! As an Ogryn main I have come to see that I am the scary thing in the dark.

I think its important to note that Daemonhosts don’t appear in the bottom 2 difficulties outside of Lights Out. Its also important to note we are not rejects after the prologue, we are acolytes(Zola calls you acololyte in the level 2 cutscene) so it makes sense we would be given information eventually about what we could encounter. The evenutally in this case would be Malic difficulty, which could be argued that you wouldn’t go into until you were more established(level 15+) . Being a mid-level acolyte(mid level being the actual level, I’m not familiar enough with the inquisition to know how our rank would sit after a few dozen successful missions to get to 15ish) would probably entitle us to basic daemonhost/monstrosity information, assuming that other teams before us have ran into them. I think the game doesn’t very clearly show how much information and training we would get by then.

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Yeah your characters definitely know a lot more than regular people do, to bring up the point of them asking about the cicatrix maledictum, the characters both ask about it and talk about it like they know what it is already ( or have been told after asking)

That and the other day I had a zealot talk about grey knights, now if memory serves me right no one except the highest ranked individuals in the imperium and inquisitors know about grey knights.

Perhaps we know about grey knights because we are inquisitors now? (Or acolytes at the very least)
In that case it makes sense that we know a lot more than regular people

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That’s cus we aren’t rejects we are acolytes, referenced in every cutscene after prologue, we are supposed to know stuff and have stuff.

We have been Acolytes since prologue.

I’m sorry, but yes, the Rejects know much more than they should in-universe, and no, they shouldn’t know certain details even as members of the Inquisition.

I know full well that the Imperium is vast and certain planets and individuals are more knowledgeable than others, but this does not excuse the fact, for example, that the Rejects sometimes make references to events of the Horus Heresy that even full-fledged Inquisitors living on Holy Terra ignore (see Vaults of Terra: The Carrion Throne) and, even worse, that they sometimes talk about the Golden Throne referring to the fact that it is a machine and that it is malfunctioning, details that should only be known to the High Lords of Terra and very, very few others (see Vaults of Terra: The Dark City).

Furthermore, they are perfectly informed of the various internal factions of Chaos and are familiar with at least two xeno races (the Aeldari and the T’au).

In short, the Rejects know a lot of things on the most disparate topics, notions that, taken individually, are the prerogative of a select few: let alone collectively.

Let’s be clear: I love the different personalities they gave to each of the four Classes, but the authors made an amateur mistake by forgetting that what we, as readers and enthusiasts of Warhammer 40K, know is very different (and much more!) from what the characters who live within that universe – a universe where ignorance reigns supreme and is even considered blessed – should know. We have the Internet and the Lexicanum, not them.

A friend of mine suggested the idea that this hogwash is actually intentional and is a way to introduce new players to the Warhammer 40K universe. Maybe, but the fact remains that if I had read certain nonsense without knowing the source, I would have mistaken it for poorly written fanfiction.

(Forgive my angry tone, but this is one of the “minor” problems with Darktide that bothered me, as a long-time Warhammer 40K enthusiast, the most; but since there’s no shortage of problems in Darktide, we might as well ignore it and move on.)

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THAT is what I actually missed during all the story-telling. That makes much more sense now when I know that we’ve became acolytes after the initiation at first cutscene. Thank you very much for your answer.

Yes, we’re press-ganged into service with force, and why now Inquisition allows us to know so much just as we arrived to Mourningstar? The problems of those random dialogues characters have is that they know too much about one thing, sometimes one knows more than billions dont, and dont know anything about other. We just came to work as a meatbag, serving zero purpouse but to block leaking holes of a sinking ship called Tertium in Heresy. We know that it’s Inquisition is one who brought us here and we know we’re doing a very dangerous and a very secretive job, but if rejects like our heroes will betray them? What can stop the reject from running away to turn to Chaos or make a panic in clean parts of hivecity, because as it seems only low parts of Tertium is actually getting out of hand?

Yes, its only level 30 cutscene that makes us an official Inquisition agent. Yet the talks between missions happening before we reach it aswell, and sometimes, as people pointed, rejects know much more than any prisoner or even soldier should.

THE BIGGEST PROBLEM of it all is that Fatshark trying to make a references to some parts of Warhammer history to both satisfy book/lore-lovers and to make an introduction to Warhammer universe to new players in general. Yet, first one breaks the logical sense for ones who know alot and second can raise a question “how’s that the prisoner from a random ship is so important to an entire hive city?”. I am not much of a lorenerd or a newbie to 40K lore at least, but first impressions is what can build relationships with lore of the game. And here we have a random guy from random prison-ship coming to work for one of the most powerful force of the Imperium of Humanity - Inquisition - to be one of the most knowledgeable man in history. Don’t say it breaks immersion completely, it just sounds so strange, especially when you know what they’re talking about and when at timeline.

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No the “I am a warrior” scene is where you become an Acolyte (which is the same thing as agent, agents are just Acolytes that do field work). At 30 you become a Proven Acolyte, which is just one step up and gains a bit more autonomy. Basic Acolytes would never be sent on Auric-level assignments, so the level 30 scene is where, by ostensibly helping root out the traitor (this is purely in the background), you prove yourself as loyal to the Inquisition, hence “Proven Acolyte.”

I do not see that as a problem. Many see 40k as being wholly inaccessible so this approach that steps on some gate-keeping lore junkie toes while cracking open the gate is an over-all good thing.

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Yea they grabbed ahold of nostalgia for some of these conversations. It did frustrate me that these “rejects” are on a suicide mission facing a traitor guard and
they are coming face-to-face with plague and rot and plgue ogryns! and instead of immersing us into the world of Atoma they casually kill a Plague Ogryn and bring up the cicatrix maledictum? really?

I would of loved for them to instead say “holy Sh*t what was that pus coming out of that ogryns head, awww its gooooey.”

I 100% that this way of introducing the lore to new players doesn’t make sense.

With that being said the new story beats (the twins/traitor curse) are bringing the narrative back down to scale with the planet Atoma and the events that are actually happening in front of us, instead of random lore babbles.

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