Regarding the Broken Respawns

So, the last patch for this was a p*ss on a wildfire.

Brachsenbrücke - dying at the second tome respawns on the other side of the river at the riverbank.
Dark Omens - After the ambush uphill, dying respawns at the first big ight hand curve where a boss can trigger
Blood in the darkness - dying in the long portcullis event throws back to the point of no return just before it.

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Another addition:

Into the Nest, dying at the Ogre Pens resulted in a respawn by the big entrance door to Skarik’s Lair.

Does that count as broken spawn? It’s the opposite side of river bank of Fort.

These are bad respawns over last month.

30th July:

  1. Into the nest: died before the point of no return at the ogre pens, respawned at the end of the bridge before the surviving members passed the point of no return.

These were between 2x June and 5th July:

  1. Festering grounds: died after everyone passed the caves, respawned on the river next to the cave entrance.

  2. Fort BradPitt: died on top near the second tome. Respawned almost at the entrance of the secret passage cave. One player might have jumped by then, maybe not, but no-one progressed further than the cave beneath the road in the worst case.

  3. Skittergate: died after Naglfahr. Respawned at the entrance of the palisade before the Naglfahr’s event.

Fort Brickybracky, today. Teammates died before crossing the river, near the first grimoire. Respawned on the section of the post-river path that was sealed off that playthrough, meaning they could not be reached to be revived.

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