Refund charges on medicae skull if manually revived

Numerous times I’ve sent my skull off to revive someone, only for the other player to revive them. This causes me to lose a charge of my limited servo skull uses. If the skull is reviving people please give them a green aura so people can see it better, or just make it refund the point if someone else ends up reviving the person manually first.

They should make the charge consume only when it executes a rescue and not for sending it to assist.

I have never lost a charge when another person Rez them I think this is already implemented. You most likely beat them to it and rezzed first. If not do you have video proof of this? Each time I send it out and someone’s already revived them, it refunds my servo skull back.

The only indication that the skull is ressing is the Medicae Skull floats nearby. However, the skull is very small and floats at knee-height so it’s pretty much invisible when there’s a small amount of enemies nearby.

The skull should float at least above mauler height and project a bright coloured light cone on the player like it does when it’s doing an objective (would be cool if tentacles move to start injecting various things too). The downed player’s screen should also get some sort of overlay to indicate the Medicae Skull is ressing.

Here is a graphic because why not:

speaking of funny ideas for this skill/skull there should be a Mortis Trials indulgence where you can use a charge to one shot a boss. considering ogryn can get 20% chance for his rock and then just fish for it every fight I think this would be fine. who plays mortis?

Call the indulgence ‘Ca(na)dian healthcare’