Medicae Servo-Skull revives fail to halt the downed ally’s ongoing health loss over time

When a player revives a downed ally manually, the incapacitated ally stops the passive overtime health drain.
However, when revived by the Medicae Servo-Skull, the incapacitated ally’s health will continue to deplete over time.

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Additionally, I hope the heal radius can be extended. The current 25-meter range is far too short. I frequently encounter incapacitated allies who lie beyond this distance, forcing me to run all the way over just to revive them.

Furthermore, pinpointing an ally’s exact location amid piles of obstacles is extremely difficult. I wish to loosen the targeting detection of this skill significantly: as long as I face a zone within 50 or even 100 meters, the servo-skull should automatically fly toward them through walls. It’s incredibly frustrating to watch an ally die helplessly simply because they collapsed on an elevated platform that I cannot target. Even if I’m physically unable to climb up to rescue them, the skull can fly after all!