How long is a stagger animation? 0,5 seconds? 1 second? Point is that in that timeframe where a horde is staggered you easily can land three attacks. That makes 30 % very reliable. Also, flat bonus doesn’t bring you anything if your attack doesnt deal armor damage. Critical hits do this.
But Trollhammer wouldnt be OP if it routed you in place while reloading. Even Javelin wouldnt be annoying anymore if reload would take twice as long and decrease your speed while summoning by 50 % (you know like venting).
One dodge backwards gives enough time to cast a spell, effectively keeping the heat up all the time. That is not difficult. And just to be sure that there is no confusion with the cooldown comment. For Pyromancer I was arguing that you can have the high crit chance all the time whilw for WHC you have to wait for a cooldown (a low cooldown but a cooldown).
Not sure what you mean here as it isnt what I said. The overcharge amount is meaningless because of the buffer. It is to late today and I am not home tomorrow but maybe I can make a short video on Wednesday showcasing that you can easily cast a geysir every three seconds due to the overcharge buffer without any need for venting. In worst case I prove myself wrong which would be a good thing.
No, I don’t intend to reduce dodge or block capacity. I intend to reduce movement speed in certain situations like reloading heavy or magical weapons. The effect is that enemies will close distance faster as you can’t run away as easy anymore. In effect you will have to rely more on dodge and push again and your dps uptime goes down. Best example is Trollhammer. In your Cataclysm QP experience what is more likely? A Trollhammer Torpedo triggering a chaos patrol or ignoring it? In my experience they trigger them. Why should they not. They have one bomb on lmb and then can easily jump away and reload fast enough to finish them. Reloading a Trollhammer while fighting a Chaos Patrol is not as dangerous as one should assume. Decrease speed while reload and this looks different. If a Cataclysm patrol is triggered regularly for flexing, then the powerscale has issues.
Sure, not getting hit is difficult. But the heavy-hitting attacks are slow and most careers can easily tank one or two horde hits and then build up THP again. Without THP this would be another discussion. But THP is available in large amounts.
It is not only about outpacing. It is about time until engagement. Faster speed means later engagement means more chance to make another destructive attack. I simply want to reduce non-engagement.
I do agree. Though I dont think they are balanced well enough. The dps is over-represented. Then again, it isnt that much. It is like 5-10 % of careers/weapons/synergies are causing the issues. Nerf them and it would be in a better place. And I think taking out some mobility would achieve this quite well. Don’t take away people’s damage. Make it harder to apply, asking for the mastery.