Ray Tracing Issues with Intel Arc GPUs

Issue Type (Required):

Crash - During Play

Issue Description (Required):

I discovered that the DXGI crash I have is caused due to either the unoptimized communication with the drivers from the Intel Arc GPUs or the unoptimization for Intel Arc GPUs in general.

The problem is that the Ray Tracing isn’t well working for Intel Arc GPUs, even when these cards are capable to do so and perform very well, even with great Ray Tracing. With that mentioned, the game will crash and reporting an DXGI Error.

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

Player ID (Optional):

[PC] Crash Report (Optional):

DXGI_ERROR_DEVICE_REMOVED

This is a note for the devs:

I can understand if you guys are focusing on something else that has mostly more priorities. Yet since there is a minority that likes to play your games with less populated hardware, here are some helpful gits I found on GitHub in order to help you with the development process.

VKD3D-Proton (DirectX 12 to Vulkan)

https://github.com/HansKristian-Work/vkd3D-proton:

Mesa (Open-source GPU drivers)

Intel Compute Runtime

Intel Media Driver

Mesa Mesa

Repository: Making sure you're not a bot!

Mirror on GitHub: GitHub - mesa/mesa: Mesa is an open-source Python library for agent-based modeling, ideal for simulating complex systems and exploring emergent behaviors. · GitHub

I hope these links are helpful for the optimization

Thanks for the report and shared info @GL1TCH.exe

Could you please provide a crash report or console log from a session that a GPU crash occurs:

https://support.fatshark.se/hc/en-us/articles/360017633918--PC-How-to-Provide-a-Crash-Report-Console-Log-Launcher-Log-or-user-settings-config

If you could also share your ‘user_settings.config’ file that would be helpful to see. Thanks!

this is the crash log:
GUID: a773334a-082d-4649-b12d-0479e79b8f99
Log File:
Info Type:

[Engine Error]: HRESULT: 0x887a0005 = DXGI_ERROR_DEVICE_REMOVED: GetDeviceRemovedReason() = DXGI_ERROR_DEVICE_HUNG, assert: ``

At D:\a\d\e2af82edaa31c93c6098ffbd561125ed\b0be1561439953a6\stingray\runtime\d3d12_render_device\d3d12_debug.cpp:1566 in function stingray::aftermath::d3d_assert

And I was playing at medium settings with medium RT Settings. But I will experiment with the Graphical Settings to let it play smooth and still look good, while using XeSS Upscaling and Frame Generation overridden by the Intel Graphics Software


Thanks! I’ve shared this with the team.

thanks. I hope the shared Links will help you for the optimization. besides that, it would be awesome to see that the game itself natively supports the newest version of XeSS