Ranged Gameplay is largely fine. The issue at hand is how ridiculously capable we are in Melee against SPECIFIC Enemies. For example, we have ZERO business being able to just spam Dodge Slides up to Ranged Enemies and then bap them to death, like what cats do to mice.
For Gameplay purposes, being able to Dodge Slide in order to avoid Enemy Ranged Attacks is fine to an extent… but it should be HEAVILY limited. That way Fatshark could reduce the AI Director’s spam of specific Ranged Enemies while making Ranged Gameplay more relevant and viable.
Also, Scab Shooters need their Secrets of the Machine God buffs back: