The purpose for the topics down below is to give suggestions on giving weapon and feat revisions to the game play of Darktide. Call it a wish list of features to see within future of this game.
Ring of Fire for Trauma Staff
When using the Trauma Staff, a warp circle forms on the floor and slowly gains in size as it charges up. What would be an interesting mechanic is that the warp circle causes +1 stack of soul blaze fire damage that doesn’t exceed up to 3 stacks of soul blaze.
This effect would only apply if the Trauma staff is fully charged up and held so long as the Psyker can maintain that said charge without blowing themselves up. Depending on how close to the center the enemies are located within the warp circle, they would receive either +1, +2, or +3 stacks of soul blaze fire.
In doing so, not only can the spell caster can see the area they are about to explode, but they know exactly who is going to be effected by it as well.
Before
After
Weapon Specific challenges for small buff improvements
With the Armory Exchange being moved into a other side of the Morningstar, this metal vacant lot seems rather fitting to setup a new area that allows players to not only complete a whole list of combat challenges that is class specific, but also allows them to gain buffs or weapon attachments.
The buffs would be similar to the curios can offer but having unique properties like the following:
Attachment Examples
Weapon Attachments will not have any kind of rarity levels placed onto them once they would be obtained.
They would be seen as a flat bonus to that specific attachment type and be applied to the weapon of their choosing. Depending on the weapon, several attachments can be implemented if the player wishes to use them. However adding more attachments will result in a balancing act between using the correct amount vs using too many to degrade the weapon’s effectiveness.
Melee Weaponry Attachments
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Increased Battery Capacity
- More charges for Power Swords, Thunder Hammers, Crushers, and etc.
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Increased Fuel Capacity
- More charges for Chainaxes, Chainswords, and Eviscerators.
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Atoman Ore Weaponry
- Block Cost Reduction Buff
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Whetstone Stone Sharpener
- Increased Cleave Damage
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Blessed Purity Seal
- Increased Weapon Power
Range Weaponry Attachments
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High Caliber Rounds
- Halves the gun’s capacity in favor of high damaging rounds
-
Shredder Rounds
- Applies Bleed Stacks at the cost of 25% less damage
-
Halo or Telescopic sights
- Increases the zoom in certain ranged weaponry
-
Improved butt stock
- Less vertical recoil
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Extended Magazine
- Gives an increase of rounds within the gun but slower to reload
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Quick Release Magazine
- Faster reload speeds
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Blessed Purity Seal
- Increased Weapon Power
Buff Examples
Warhammer 40k Mechanicus and Warhammer 40,000 Inquisitor – Martyr seemed to have a develop skill trees in the past, so something like it could be implemented here.
Player Stat Rewards
- Increased Health
- Increased Wounds
- Increased Stamina
- Increased Toughness
- Faster Revival Speed
Melee Weaponry Challenge Rewards
- Increased Cleave
- Increased Power
- Increased Melee Speed
- Increased Heavy Attack
- Increased Bleed Stacks
Ranged Weaponry Challenge Rewards
- Faster Reload Speed
- Increased High Firing Rate
- Increased Ammo Capacity
- Increased Explosion Radius
Have Hadron dismantle our weapons for parts and resources
Seems kind of jarring that Hadron can either improve, refine, rebless, or sacrifice your chosen weaponry/curios, but never allowed to fully dismantle a weapon for Plasteel or Diamantine. These two resources can never be earned within the Morningstar.
I think its time we allowed players who are given weapons that they already have blessings for and don’t need more Odo Dockets to scrap these weapons for parts.
Of course, based on the weapon’s rarity level would result in the amount of resources obtained. Similar to how Odo Dockets can be obtained when they are bartered off.
Resource Scrap Refund by Rarity
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Profane (gray)
- 50-100 Plasteel
- 10-25 Diamantine
-
Redeemed (green)
- 150-200 Plasteel
- 25-50 Diamantine
-
Anointed (blue)
- 300-400 Plasteel
- 50-75 Diamantine
-
Exalted (purple)
- 500-600 Plasteel
- 75-125 Diamantine
-
Transcendent (orange)
- 700-800 Plasteel
- 200-250 Diamantine
-
Overlord (red) (Red items were seen in Vermintide 2, so its possible they may appear here as well)
- 900-1000 Plasteel
- 400-500 Diamantine
Going beyond level 30 and into Level 90
This goes into a bit of a wishful thinking, but I can see going into Level 90 forming two routes to take.
Option 1: All Feats that weren't selected before can now be selected
Given that each 5 Level step allowed you to use a certain feat, the cycle would continue once you hit level 35 to select a “Level 5” feat once again. Only this time, you can now select the other options that were originally greyed out.
Level 30
Level 35
Level 90
Option 2: Previously selected feats get that same bonus up to three times
Once a player hits level 35, their previously selected “Level 5” feat is once again selected. Giving the player a additive benefit of the perks they wish to use. This would allow for class building to remain within the game and to give the player another look on trying what was once “useless” feats another go as having an additive bonus to it could improve its indented outcome.