I’m starting to feel like ragers at damnation might have too much HP compared to everything else. This includes both flack and regular rager varieties.
On Damnation they have almost 3k hp right now
I play a little bit of each class, have all my characters at level 30 with multiple builds. I don’t really have too many issues on my ogryn so long as nothing distracts me while I’m “dealing” with a rager but it feels like I really have to blow ammo on them way more because when they get to my team, if I can’t take time to stagger them I have to use something like the kickback or the gorgonum stubber in order to kill them ASAP.
Here’s some of my thoughts
On my Zealot currently and it feels like some weapons such as the heavy sword do an ok job with them while others like the Crusher feel like a wet noodle unless you run a stagger build for the crusher. Currently use Hammer blow and skullcrusher on my crusher to get a lot more out of the weapon.
Tangent over, the point is both the flak and reg varieties of crushers have around 2.5k hp currently on Damnation and I’m starting to wonder if that’s a big much. I think the idea is they want players to spec into hard countering ragers either through stagger or through taking weapons like the heavy sword or a cleaver. I have a bad thunder hammer so I can’t really one shot KO a rager with a heavy charge on my mk II thunder hammer right now.
When it comes to ranged weapons for example, it takes 2 slug rounds from my Agripena combat shotgun to kill both ragers which I think is ok but that feels like a lot of time on target compared to one shotting every elite and special that isnt a mutant, mauler or ogryn.
The autoguns both are kinda ok against the flak rager but deal well with the reg rager which feels intended so if you use the MkVIII braced for example, maybe take damage vs flak to help save ammo?
Now this part is more of its own topic but of course the flamer is not even worth using on anything that is not a pox walker or groaner. For some reason Fatshark nerged the flamer to the ground and never looked back.
What kinda gets me urked a bit however is how a fully charged “Two handed chainsword” ( Not calling it an evisorator ever ) cannot Kill a rager in a fully charged heavy with special for both varieties unless you use something to enhance it like Fury of the faithful or the modifier eclissiarchs call, the ladder takes a few seconds to get the buff off for you and your friends.
It takes Four bolter rounds on my current bolter ( three if surgical procs a crit ) which is “ok” but its also a bolter! Its poor ammo economy in the game and its odd lack of damage to targets like dogs has made me avoid the weapon altogether for a while.
My Kantreal combat shotgun against the regular rager does well, only takes three to four shots and thats not too hard to pump our but then it takes seven shots on the flak rager.
With those examples out of the way, how do you guys feel about ragers compared to other mobs.
Do you wish some weapons did a bit more damage to them, think they’re ok currently or something else?
I think some mobs like the Ogryn Crusher and Mauler are fine right now, they’re threatening but can be handled so long as you either stagger them before you get overwhelmed or have a tool like a plasma gun or thunder hammer for the job.
I think the weapons like the Heavy sword VI while they’re good against ragers, the trend seems to make them not great against most other targets like the mauler and shotgunners.