The purpose of quickplay is to add an incentive for people to play through random maps, rather than selecting the quickest ones to maximise farm potential of picking the quickest map to run through. It’s also a way to get people to meet other people, other Vermintide 2 players. This is a coop game and we wanted to add an incentive people cooping with other people playing.
What we determine to be the biggest pitfall currently with QP is, as many noted above, the way in which maps are selected, and we’re currently in the process of reworking the QP map selection behaviour.