Pysker - Infinite Bio Lightning

Issue Description:
Playing with my psyker friend who uses the Bio-Lightning blitz on psyker. Sometimes, when he uses the charged attack, there is 0 peril build-up. Ie, he can literally hold the lightning infinitely without needing to quell.

It also basically infinitely cc’s pretty much every mob in the game, so its way overpowered.

Could perhaps be caused due to the penance that causes the next blitz ability to not cost any peril, however, since its not a one-off ability like brainburst and the aseil shards (the magical shard thingies), it applies the no peril buff to the entire duration of the lightning cast rather than just a small portion of it.

Steps to Reproduce:

  1. Be psyker
  2. Use Bio-lighting blitz
  3. Use the middle purple penances at the bottom that give you a chance for the next blitz to be empowerd and cost no peril
  4. Enjoy the RNG luck of being able to infinitely hold down your lightning

Mission Name (If Applicable):

Platform:
Steam

Player ID:

Approx. Time of Issue & Timezone:
Ever since class overhaul

Reproduction Rate:
Common / Constant

Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)

1 Like

It is not a bug, it is intended.

1 Like

It is not intended. To also be more specific:

https://cdn.discordapp.com/attachments/547909264073555971/1162147902542598204/image.png?ex=653ae193&is=65286c93&hm=8e1e211a006f5b0bac9382ae92c779618d6b3b5f8e64e4b610082dc7f8b55c1b&

And before you go “Oh Fatshark leaves out stuff like that all the time” I’d think that no peril generation and periodical infinite arcs is a pretty big thing to leave out, even for them.

Huh, I misremembered then. It just seemed so logical to also have peril reduction, since lighning stops enemies but barely damages them. I hope it becomes a feature, because it is an okay ability like this, if there weren’t these perilfree, empowered times, the ability would be even more useless.

Edit:
Also maybe fatshard doesn’t even know, because they haven answered here if it is a bug or intended or anything.

Also also, this is a malice problem. Lightning might be OP on the easy difficulties, but on a maelstrom mission, you are 100% guaranteed to be pushed, hit, or disabled after a few secs, so you lose an empowered charge. I genuinely don’t think that the game should be balanced to fit anything under HiShock damnation missions. If you think, something is OP, go to a higher difficulty. Anything under HiShock damnation will be a walk in the park so no need to nerf anything based on the performance on those missions.

1 Like

I mean, it’s SUPPOSED to be used with teamplay, it’s not supposed to be “Shut down literally the entire horde (and a few elites and specialists sprinkled in) and slowly whittle them down by yourself ecks dee” That’s assail’s job (which is it’s own can of worms itself, it’s basically a better non-empowered smite and brainburst COMBINED), smite is better used for shutting down any type of elite and specialist enemies and to have your teammates finish them off while they’re getting palpatine’d, so while I agree that perhaps some reduction of peril generation for the empowered version could be a well needed buff, the infinite chain lightning is laughably broken, don’t even try to convince me that.

Personally, ditch the 100% peril generation reduction idea, I think a buff for smite would be to give it steady ramping damage, so it’s not virtually useless if you’re last man standing, or just in general alone, but it’s still recommended to have teammates finish off smitten enemies.

It’s still a cone ability so you have to keep looking where you wanna stun. Any enemy that hits you immediately stops the channeling and you lose a stack of Empowered.
Getting those stacks is not easy either. The damage is low enough to make the rest of the team clean up without you getting more stacks while channeling. Unless you only have normal infected enemies.
It feels OP, I agree. But any modification might make it unusable and then you would have the psyker with only 1 -2 viable builds.
Maybe remove the -100% peril generation and have it scale by an amount per enemy linked?
Maybe quell peril on kill/assist on channeled targets?


I don’t know about you but that acknowledged tag tells me that they know and that it’s not intended.

Don’t be smug, when I wrote my answer, it was not marked.

Fatshark needs to add Peril accumulation reduction to Smite on the mid ability, but add a timer on it that starts once the Smite is dealing damage. Few seconds of infinite Smite would be ok in my opinion

You don’t really need to rely on RNG, you can accumulate a charge or charges if you took the augment that allows 3 stacks. And you can use the other augment that grants 100% chance of a stack when killing elites…

But was it the first bug report of this interaction?

No it’s not and those reports were acknowledged days ago :wink:

Sure, testing it in the Psykhanium, the cone of effect doesn’t seem all that good, until you realize that nearly EVERY mission has multiple cramped hallways and zones, there are only a few truly open areas in this game, and if you’re about to get hit from the side? Just dodge slide backwards, boom, whoever was going to hit you is now in your cone of death.

This actually made me reconsider the buff I proposed, instead of making it only apply to whatever you’re looking at, make it apply in a smaller area around you as WELL as still having the cone, so you can shut down elites and enemies from your cone and any enemy caught in your small AOE will also get zapped trying to attack you from your sides or back. Enemies getting smitten from your AOE and your cone both count toward separate max lightning arc amounts, so you can only stun so many in your AOE before some will be able to break through, however stunning the max amount of enemies in your cone (let’s just do a nice number, maybe 30 or 40 max arc’d) will still allow enemies in your AOE to get zapped, as long as the amount of enemies getting zapped in your AOE doesn’t exceed let’s say 10, or something. This could cement it as the middle ground of the elite & specialist shutdown the brain burst has and the crowd control (and specialist shutdown) capabilities that the shards have instead of smite basically being a boring assail sidegrade. Also still no infinite chain lightning, sorry.
Sorry for the autism rant, this is probably incomprehensible schizo gibberish to anybody who isn’t me. This’ll probably be it from me, this is bug reporting, not gameplay feedback, lol.

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