Psykinetic's Aura talent not cooling down Scriers Gaze when active

Issue Type (Required):

Talents

Issue Description (Required):

Pysker’s “Psykinetic’s Aura” talent (50% cooldown reduction for 5s, when you or an ally in Coherency kills an Elite or Specialist enemy) no longer works while Scrier’s Gaze is active. Prior to patch, Scrier’s Gaze would cool down at a rate of 1s per 2s when it proc’d.

I do not see anything in the patch notes calling out this new behavior - so I hope it is not intended, but understand if it is. Unsure if similar issues affect other classes with active-time-abilities+cooldown-reduction.

First time creating a bug - let me know if more info is needed!

@Avenger does it not work at all? or seem to work less?

There is a current bug with the event missions where the coherency radius is reduced, rather than enhanced (we’re working to resolve this), so a lot of procs from allies that would normally be received, are likely being missed.

It does not work at all while Scrier’s Gaze is active.

In the Psykanium, I can activate Scrier’s Gaze, then start killing elites & specialists. The buff icon shows up, but the skill does not start cooling down at all, until Scrier’s Gaze ends. Then Scrier’s Gaze starts cooling down (and cools down faster with the talent procing).

Prior to this patch, the talent would start reducing Scier’s Gaze cooldown even while Scrier’s Gaze was active. With careful Peril management, you could have Scrier’s Gaze’s cooldown under 10 seconds when the active part ends. Which was really nice when paired with the Scier’s Gaze talent “You can’t explode from Peril for 10 seconds after it ends”

Noted, thanks! I’ve shared this with the team and we’ll take a look.

Thanks! I’m hoping it’s an unintended change, but I understand if it was an intended nerf. It’s a strong combo.

Just had a gameplay developer confirm that it’s not intended by design, so we’re looking into it. Thanks!

Woohoo, my build will still work! Thanks for the prompt replies; best of luck to the devs fixing it!

This also applies to other combat abilities that have their cooldowns paused during active duration: Zealot’s Chorus of Spiritual Fortitude, Hive Scum’s Rampage/Desperado/Stimm Field.

This seems to be a Scryer’s Gaze bug, as Warp Syphon is not working as well as the yellow stim. No CD reduction at all applies to it.

0.25 → 1.25