I’m specifically talking about the regular Shield, not the bubble.
It’s gone through some changes since launch and personally i think it’s really fun and useful to play with. Sadly it still loses out to the dome so I propose this:
Buff the size. Make it 1 meter taller and 2 meters wider.
I think this would really boost it’s utility for all mission difficulties and make the option more attractive for all players.
i tried to keep this brief, so please let’s discuss in the comments. im exited to hear your opinions on the matter ^^
Of course, I think the standard barrier should be strengthened, but personally, I feel that the dome-type is simply too convenient.
It automatically regenerates toughness just by standing inside it.
It completely negates all ranged enemies such as shooters, snipers, and flamers.
It nullifies Nurgle’s corruption attacks.
If it could only be used once every 60 seconds, it wouldn’t be a problem, but the Psyker’s broken CDR allows it to be spammed, which is a serious issue.
In my opinion:
The dome-type should have powerful effects but a long cooldown, forcing players to think carefully about when to use it.
The standard barrier should have moderate effects but a shorter cooldown, making it more versatile.
Above all, nerfing CDR should be the top priority.
Also the stagger thing is really buggy. Sometimes I’ll see a dog just run through it and damage the wall without staggering. I think it would be cool if this wall could reflect ranged damage, especially since most enemies don’t even take much damage from friendly fire as it is. Give it some niche case where you can reverse a firing line of gunners maybe. Some reason to use it over the safety sphere.
Spawns a psychic shield in front of you for 20s. The shield blocks Enemy Ranged Attacks, while you and Allies can still shoot through.
I would contend that Bolstered Shield would be more interesting with more offensive utility provided to teammates. May need to have Cooldown increased a bit if it went this route though…
Bolstered Shield:
Telekine Shield now holds up to 2 Charges and has its Cooldown decreased to 35s. Your shield now grants +15% Weak Spot Damage for all shots fired through your shield. +15% Melee Weak Spot Damage for 8s for allies who pass through your shield, this effect can only occur once per player.
Now Bolstered is more offensive team utility whereas Sanctuary is defensive.
Agreed 100%
Sanctuary:
Allies inside your Telekine Shield replenish 10% Toughness each second. When your Telekine Shield dissipates, all Allies inside gain +50% Toughness Damage Reduction for 5s. Telekine Shield Cooldown is increased to 60s.
Also, side note:
Creeping Flames
Venting Shriek applies 1 - 6 Stack(s) of Soulblaze to targets Hit based on your current Peril, Cooldown increased to 45s.
Warp Unbound
Scrier’s Gaze now also prevents overloading from Perils of the Warp, during its lingering effect, Cooldown increased to 35s.
For the power they provide, they both need CD increases.