Psyker Dome need a "fix"

I don’t see a lot of topics about the dome (focused on it)
First, i love the dome shield but not on every situation, i don’t think the shield should work as it is now, it’s overtuned on some aspect and need… yes, a “fix”, as much the other revol’nuke, Kickb’nuke, Smikers, it shouldn’t be left as it is, currently :

Dome block bullets ( and the rest ) fired from INSIDE the dome.

Block nets from trappers, trappers just run, shoot the shield as their AI told them to and run away from cringe.

Nurgle beast staring contest.

Flamers, poor things don’t even damage the shield.

Have some clips, please, tell me i’m wrong and this is fine :

Pewpew

Nurglies

Flamers

Ah yes, also stun muty on dodge for some reason :

Muty braincells

Do you really feels proud and skilled ? A pack of netgun/flamers and else are pointed a you, are you worried ? Dozen of snipers staring at your shield not even trying to damage it, meanwhile, you trying to find the nurgle beast eyes for a mighty contest. Clearly above the rest.

I want to use the Dome, working as a dome honestly.

Nah.

Kinda rendered the shield wall a moot option. It’s so much better than the wall that I can’t see why you wouldn’t take it.

Dome should probably be a channeled skill.

The literal entire point of the dome over the wall is to create a temporary space for your team to fight in without immediately getting btfo’d by range or cc from all directions. It would be significantly less valuable if your average pyromaniac could set the entire space aflame and nullify your cooldown, same with any other specialist really. The duration doesn’t even last entire fights so it’s not like you can just totally ignore the threats either since they’ll still be there when it ends. I also don’t see how enemies being able to shoot from inside makes any meaningful gameplay change besides just making the bubble worse for no reason.

The comparison between the two is wrong since one stun a couple of running specials and block projectiles from one direction while the other nullifie EVERY ranged/specialist using ranged attacks.

It stay as long it’s not destroyed with a short 40 CD which can be reduced further. also toughness regen.

Numerous flamers, should be able to break the thing quite fast knowing they are close range enemies which can be deal quickly. And snipers should ignore it ?

Dome is big, shooting from inside doesn’t seems dumb i don’t know what’s wrong with that, it doesn’t render the dome useless against it’s primary role : protect from ranged.
If enemies are too close maybe you took the wrong shield or need to back up, you also have the venting shriek, many things can be done, other than slap a bubble and you’re free’d from thinking.

Worse than it is now, yes. for no reasons ? watch the clips.
Adding these changes wont make me stop using shield noneless, it’ll still do it’s purpose but i wont be standing still looking at the sun knowing a trapper is nearby.

It does not need a nerf. Glad we had this discussion.

I unfortunately don’t know how to do quotes, so this won’t be as nicely structured, sorry.

The first section makes a greater case for why small walls suck than for why the dome should be considered OP. Similar to the survivalist conversation, dome being as prevalent as it is directly correlates to the fact the primary alternative lacks most of the important features. If small walls did everything the dome could do plus their current stun for specialists ( and maybe a minor to moderate length and height increase ) I feel like bubble would be less prevalent thanks to the double charges of the wall while still being the easier catch all w/ toughness regen for those who want that.

I’ll preface my response to the second section with the fact I was unaware of the shortness of the cooldown on bubble as I had internally set it at being of similar usefulness as Chorus and therein had a similar cooldown. The idea behind the original post makes more sense with that in mind.
However, I still think it would make little sense for specialists to start ignoring it or heavily damaging it just because they don’t already, as it largely wouldn’t change gameplay besides shortening uptime by a couple seconds. I think at worst it should be looking at a cooldown increase, which would make the decision of powerful bastion now or later an actual choice.

As far as the last bit goes, I meant that statement only in regards to enemies being able to shoot out of the bubble not your post as a whole, apologies if it read that way. It would mostly just end up being annoying to end up outside the bubble only to get shot from it because the shooter ai just so happened to strafe inside. You don’t always get to choose your engagements and it’s far from uncommon for plenty of random stuff to get in the bubble especially if a sudden rager or crusher squad forces you out making it even less worthwhile just because of logical consistency.

Yeh, that thing’s overtuned. I stick with the wall out of spite, but the dome has a way too short cooldown for how powerful it is. And you can of course reduce the cooldown through talents.
I’ve seen two Psykers in a Maelstrom mission (admittedly way more specials) maintain three concurrent dome shields. As in, at the same time. Bugged? Maybe. I haven’t tried myself yet.

Actually increasing the size or duration of the wall would also be nice, of course, but then I’m using it, so I’m not quite impartial.

I agree though I think the post is needlessly inflammatory. And “Nerf” might be the wrong language here. Maybe more like “Fix”. Tune up the bubble’s collision and buff the wall so it’s a competitive option. At that point, seems good to me.

He isn’t wrong, he’s dead on.

The wall can do the exact same thing as the dome of you’re in a corridor or play your angles better with the upside of slowing enemies down and fully stopping disablers from getting past.

The dome provides more ease of use and trades slowdown and a 2nd charge for that.

I think it’d feel very weird if it only blocked enemy fire from the outside. It’d certainly defy the expectations of the ability (my barrier is between me and that enemy… why am I getting shot by this enemy?)

Flamer not damaging the shield sounds like a bug report tbh. Maybe it’s intended, I dunno, but I’d expect any entity blocked to deplete the shield (and that goes for both dome and window).

Likewise, mutants getting stunned by the dome should be bug reported.

Personally, I play with the window more than the dome (it’s a more interesting way to play for me, and seeing specialists bounce off it like they walked into a glass door still amuses me)

The fact of just how easy it is to use the dome kinda negates for both of those. It’s the wall that needs the 2nd charge to be at least somewhat viable, not the other way around.
Imo, dome can just get increased cooldown, and that would be it. Thing is just too powerful for the cd it currently has.

Increase the transparency of the shield so you can see though it more reliably, it’s practically opaque at a lot of angles/the edge/if multiple are stacked.

Yes, it’s significantly easier to use than the wall.

I’ve however seen several psykers use the wall and make it feel like the dome while having the upsides of having the wall over the dome.

There’s nothing wrong with having an easy and a more skillful option available.

Increasing the CD is maybe not the greatest idea as you’d have to nuke that number to make a real difference. Any good dome player will run warp stacks to reduce the CD so any CD nerf you’re thinking of would have to be 45% higher.

I’ll say it this way: any impactful CD nerf would have to be so high that it probably kills the appeal of the ability or at least severly cut down the build options for running it. We’ve just gotten skilltrees and all the freedom they can give us, cutting back on that would need some more convincing than “Dome OP” in my eyes.

Not that I don’t see your point.
But you’re comparing the ability to directionally stop an extremely large number of disablers guaranteed and one that’s mostly good against all flavors of ranged attacks

Wall is extremely strong in good hands and borderline useless in bad ones.
But this itself is rendered a moot point given that directional audio is scuffed so it’s sometimes literally impossible to know which direction the special wave is coming from.

Just making any cooldown recovery on running actives have 50% reduced effect for Psykers would probably help here; At least then there’ll be some time when a shield can’t be up.
And the same can obviously be used on SG so cdr at least works with it.

There isnt. But there is something wrong with the fact that less skillful option provides more benefits when used by the same player (imo, the toughness regen is too much to pass up).
Either the wall should get some sort of buff (not cd or charges tho) or the dome should be nerfed. Because otherwise there is literally no reward for using the harder option.

Could make the CDR on the wall be based on how many specials it blocked.

Have 7 mutants slam into it? Most if not all your CD is back.

I wonder if it’s always stop some specialist movement after they have been introduced.

I never notice it’s blocking mutie at first but then it started to happen, as if they mixed up the modifier between dome and wall or something.

Or maybe I’m just blind.

Nerf threads need a nerf.

I don’t see a lot of topics about the nerf threads (focused on it)
First, i love nerf threads but not on every situation, i don’t think nerf threads should work as they are now, they are overtuned on some aspect and need… yes, a nerf, as much the other spam posts, name&shame threads, it shouldn’t be left as it is, currently :

Nerf threads block reasonable counter-arguments ( and the rest ) written INSIDE the nerf thread.

Block devs from making content, devs just run, nerf the content as their Teamlead reading the forums told them to and run away from cringe.

Do you really feels proud and skilled ? A pack of forum replies are pointed a you, are you worried ? Dozen of moderators staring at your thread, not even trying to remove it, meanwhile, you trying to find the best way for a mighty content nerf.

I want to use the forum, working as a forum honestly.