Yeah, I feel they deliberately don’t allow you to have Psykinetics Aura with Assail, as that’s currently one of the few things ‘balancing’ it atm. If/when they nerf Aura to be ‘like everything else’ and just give regen for X seconds then I think they can add a connector/I’d love to see them add one, but atm they don’t want BB getting Malefic Malestrom and they don’t want Assail getting Psyionic Aura. (though Assail with Wildfire and Perilous Combustion too…shudders).
Beyond that, I did notice (especially since the Ogryn Rework) that Psyker funnily enough is the one with the ‘least build diversity’. Granted, they can mix and match the most out of all the trees, but I think due to the nature of their middle tree getting ‘gimped’ due to this tree structure, it makes them have the lowest amount of different talents. Like my Ogryns always able to make builds with a few points different each time even if builds are super similar/use the same things, same goes for Veteran a lot of the time. But Psyker, unless I’m actively picking entirely different things (like different Blitz’s/CA’s/Keystones) builds end up homogenizing to exactly the same thing with very little variance, due to the amount of points needing to be spent on top of the amount of ‘required’ nodes that need to be taken. No build’s forgoing Warp Rider/One with the Warp if they can help it, no crit build that lands headshots can ever think to not run True Aim, no build is ever taking Unlucky For Some as taking that 5% DR node into One with the Warp is just to good and helps you not feel like a COMPLETE piece of paper and more like a cardboard box, etc etc.
I feel some more interesting passives to lead to further diversity would be nice, and having them toward the bottom makes sense as especially on the left side, you kinda just take Penetration of the Soul because it’s there and never usually care about it (hell, it was bugged for months and nobody cared/Psyker still played just fine XD). To that end, I think I got a few ideas I can throw in here for fun that I think would be nice:
On the ‘Staff balance’ offshoot, add a node for ‘landing primary fire hits reduces the channel time for your next staff cast, up to X% after Y hits.’ ‘Relentless Strain’ or something to that effect, as currently the main reason one never goes into that side of the tree (outside of poke builds with the Electro Staff) is: the Warp damage amp is a Debuff so it literally isn’t worth having except against monstrosities/to buff the poke damage itself, and 30% increase poke damage is like, actually whatever, and neither are worth wasting a point on Perilous Assault and dropping Warp Flurry for. But if you could ‘ignore’ warp Flurry by going into that tree and buff your damage with pokes on top of it?..well now there might be a point to going in there/experimenting XD.
Left/middle tree bottom, ‘An offering of Flame’, ‘increase damage/warp damage by 5-10% against burning targets’. A small bonus (As lord knows fire doesn’t need any more buffs atm), but something thematic I’m surprised isn’t already there, and could serve as a sudo replacement for Warp Rider if one desired. As an extension, ‘Shocking Weakness’, Enfeeble but a personal buff to you against electrified targets.
Left talent, ‘Reckless Stream’, ‘While below 50% peril, Peril cost increased by 100%, Warp damage increased by 100%’, give a reason to be at low peril for once, might/probably needs some numbers tuning…
Middle talent, ‘Warp Shielding’ , while at 90-100% toughness and below critical Peril, gain X% toughness DR, the next hit against you generates peril equal to a percentage of the damage dealt (call it 25% like Kinetic Deflector)'. Since the tree is supposed to be more support/resilience focused, feels appropriate and thematic.
Middle talent, ‘Warp Leak’, While above 80% peril, your warp attacks apply 1 stack of Soulblaze/Electrify at random. Just a fun effect to go along with the ‘empowerment’ effect in the column.
Right tree Passive, ‘Warp Rounds’, ‘While below 50% peril, each shot costs X peril and increases it’s Strength/Rending by X%’. To give use to running something other than the Recon Lasgun XD on top of giving a proper way for a gyker to generate Peril without Assail.
Right tree Passive, ‘Warp Gift’, ‘Crits do not consume ammunition’ because we don’t have Survivalist so why not add a talent to tax the team less? Might be worth limiting to ‘none True Aim crits’ depending on how ‘infinite’ that ends up being…stares at Mortis.
Could probably go on but I think ‘two each’ is already more than enough to brainstorm ^^; but would be nice to have more variety in the effects Psykers have access to!