Heroes!
This announcement will catalogue all the hotfixes we have released for the console patch that came in with the Necromancer career, and will be kept current with the latest hotfix release added to the top of the patch notes.
Hotfix 3 - November 2nd
Tweaks
- The Necromancer bot is now more restrictive with her ability use. She will not use her ability unless she’s down to 4 or less skeletons, or she’s being overwhelmed by enemies.
- (Chaos Wastes) As Necromancer, having both the ‘Dread Seneschal’ and ‘Barrow Blades’ talents will now make Sienna have the army composition of Dread Seneschal, with the added benefits of AoE DoT and DoT on attack from Barrow Blades (as opposed to the Barrow Blades talent overriding the Dread Seneschal talent). The ULTIMATE army of the dead…
- Attack commands can now be cancelled by using the Icon of Death’s weapon special. This also makes it possible to cancel the attack command when using the ‘Dread Seneschal’ talent.
Fixes
- Berserkers and Plague Monks no longer track players when they’re invisible.
- Specials no longer track players when they’re invisible.
- Fixed a bug that made certain enemies deal less damage than they’re supposed to (Notably, Plague Monks/Berserkers and Infantry)
- Fixed a bug where Necromancer skeletons made the game easier by making the AI systems think there were more enemies than there actually were. They are friends, dammit.
- Fixed a bug where using a career weapon ability while drinking a potion allowed an infinite career ability exploit.
- Patched up breaking changes in damage calculation that made the sanctioned mod Armory no longer work.
- Picking up potions & grimoires is no longer possible when carrying the Skull of Blosphoros.
- Fixed a rare network related crash when someone leaves the game.
- Fixed a crash when hotjoining into the end event of Tower of Treachery.
- Fixed a rare crash that could happen when hotjoining into a game that had a javelin or throwing axe stuck on terrain and some network messages arrived in the wrong order.
- Fixed re-introduced host crash. Frame perfect crash when skeletons run out of valid enemy targets the frame before they finish an attack.
- Fix client crash if the player who revives them leaves the game at the same time as they are revived.
- (Chaos Wastes) Fixed bug where “Asuryan’s Wrath” and “Manann’s Tempest” traits dealt friendly fire damage to Necromancer skeletons.
- Fixed rare crash when Nurglings get scared. You meanies
- Fixed unintended change where all free bomb effects causes player to equip the extra bomb. Now the previously wielded weapon is properly equipped after throwing a bomb (except for when under the endles bomb potion effect in Chaos Wastes)
- Necromancer is now immune to Blosphoros’ shenanigans as intended.
- The Soulstealer Staff will no longer hit players that are very close to Sienna. You may still choose to hit them, though, if you’re evil.
- Fixed the Ensorcelled Reaper’s weapon special attack not granting THP.
- Fixed a bug where the Foot Knight’s charge didn’t knock down enemies when immediately cancelled.
- Fixed a bug where shield skellies could not be commanded to attack if there were no hammer skellies alive.
- Fixed an issue where Necromancer could get incompatible boons, such as Ualapt’s Cunning, stagger talents, etc.
- Fixed a bug where Waystalker’s Serrated Arrows was overriding Hagbane’s DoT.
- Fixed a bug where Waystalker’s Serrated Arrows was overriding Moonfire Bow’s DoT if the player plays as client.
- Fixed a shader issue that made the lava found in some Chaos Wastes and Karak maps flicker.
- Temporary health degeneration is no longer affected by damage reduction buffs.
- Fixed occasional crash when completing a map or the host leaves while Ranger Veteran’s smoke bomb is active.
Hotfix 2 - October 26th
Tweaks
- The Necromancer’s Icon of Death is no longer shown in the ally frame UI thingie, it’s now back to only showing whether the ally has a potion or not.
Fixes
- Fixed the crash when opening chests in Offline mode.
- Fixed the dummies in the Keep being too fat and having big collisions.
- Fixed hot join crash if a Ranger Veteran with the ‘Exhilirating Vapours’ used their ability that session.
- Fixed Bardin being able to stealth infinitely with the ‘Surprise Guest’ talent by re-entering the ability.
- Fixed Ranger Veteran with ‘Exhilirating Vapours’ talent showing the wrong amount of ability stacks.
- Fixed small enemies swallowing bombs when thrown at them.
- Fixed occasional frame perfect host crash when a defend command is issued the frame before an attack command swing finishes.
- Fixed bug where Necromancer lost Icon of Death upon drinking a Potion of Endless Bombs. You can all play Chaos Wastes again!
- Fixed Necromancer not losing Grimoire on death.
- Fixed Engineer not losing additional bombs on death.
- Fixed Handmaiden bleed dash talent damaging Necromancer skeletons. She’s now fully accepted that they are friends
- Fixed a bug where Necromancer would keep her potion when giving it away.
- Fixed that bug where the challenge “Unrestful Bonefire” could only progress one point per level.
- Fixed a crash when hotjoining into the end event of Tower of Treachery.
- Fixed crash from throwing Morgrim’s Bomb on enemies.
- Fixed a crash when the Necromancer commanded her skeletons to defend in the exact moment they died.
- Fixed frames from Chaos Wastes challenges being hidden unless you own the Forgotten Relics.
- Fixed a crash that happened when hotjoining while a resumeable interaction is in progress.
- Fixed a crash that could happen while starting a resumable interaction as a client related to latency and prediction.
- Fixed a crash with the souls from the Necromancer’s ‘Lost Souls’ talent when targeting Wizards Tower skulls.
- Fixed the souls from the Necromancer’s ‘Lost Souls’ talent having issues hitting targets.
- Fixed rare crash occurring when a player hot-joined into a moving elevator, while a Globadier made a charge run towards the player.
- Fixed a crash in Fort Shakalaka related to the end event cannonballs.
- Chaos Wastes: Fixed Rhya’s Thorns boon crashing upon breaking shields.
- Fixed rare crash where a Life Leech managed to acquire Skeleton as a target.
- Fixed crash for when a Necromancer left the game while a projectile from the Soulstealer Staff was chasing enemies.
- Fixed some crashes related to Sister of the Thorns’ walls.
- Fixed a crash when Morgrim’s Bomb stuck to an enemy.
Hotfix 1 - October 20th
Tweaks
- The Icon of Death no longer shows a outline on sacrifice target skeletons unless hovering them. Sacrificing skeletons without hovering them picks the oldest skeleton.
Fixes
- Fixed console progression being reset.
- Fixed the overcharge VFX not showing up on Necromancer for other clients.
- Fixed crash when skeletons attacked a Gutter Runner while all heroes were invisible.
- Fixed bug where “Mistress of the Stave” challenge worked on non-elite enemies.
- Corrected weapon diagram info and weapon tags for the Soulstealer Staff and the Ensorcelled Reaper.
- Fixed crash when a client Necromancer sends a command to her skeletons and they die (or target enemies that die) before the request reaches the host.
- The Soulstealer Staff’s Soul Rip attack now scales with attack speed.
- Fixed crash if Skeletons die at the exact same moment as when you sacrifice them.
- Fixed rare crash that happens when the target enemy gets dies at the exact same moment as a Necromancer commands attack on it.
- Fixed crash for Sister of the Thorn when reaching full overcharge and letting it decay to the first threshold mark.
- Fixed crash when dying as necromancer while wielding a potion.
- Fixed crash caused by Necromancer bot being replaced with a player or a Necromancer player leaving while being chased by a soul from the ‘Soul Harvest’ talent.
- Fixed rare crash from skeletons being in mid swing attacking a Gutter Runner while it dies near the Necromancer.
- Fixed crash from long sessions where we added more than 511 synced buffs to a player in the same session.
- Fixed issue with Soulstealer Staff not proccing certain ranged weapon traits.
- Fixed bug where Coruscation staff needs twice as many stacks of the ‘Soul Harvest’ talent to function than it should.
- Fixed Skarrik not jumping down after his initial speech in ‘Into the Nest’
- Added the missing ‘base’ weapon illusions for Ensorcelled Reaper and Soulstealer Staff
- Fixed several issues with FoV when using the Soulstealer Staff’s Soul Rip attack.
- Fixed Necromancer fire effects being colored orange for clients if hot joining and replacing a non-Necromancer Sienna bot.
- Fixed missing sounds for the Ensorcelled Reaper when using certain weapon illusions.
- Added a few more failsafes for Twitch Mode not working.
- Fixed occasional host crash from skeleton targets dying.
- Fixed perk names in the old talent menu being the career name instead of the respective perk names.
- Fixed crash when joining a match with a Necromancer using the ‘Lost Souls’ talent.
- Fixed crashes related to French localization.
- Fixed crash when a Necromancer bot uses the Soulstealer Staff’s Soul Rip attack.