Based on discussions amongst my Darktide playing friends, I’ve arranged two proposals on the Plasma Gun.
Proposal 1:
- Primary Fire: Left as is
- Secondary Fire: ADS
- Special: Charge Attack
Stat changes are a boost to projectile size, in order to make it feel less like a rail gun and more like firing an actual blob of plasma, a small reduction in heat per shot for standard and charged fire, along with an increase in cooldown speed to make up for the removal of the active vent. Finally, an increase in the weapon’s inherent damage against carapace armor and unyielding.
Proposal 2:
- Primary Fire: Hold to Charge
- Secondary Fire: ADS
- Special: Modified Active Vent
As with the first proposal, there should be an increase in projectile size, a small reduction in heat per shot on charged and uncharged, and an increase to damage against carapace armor and unyielding. The charged shot would instead be made to work as it does on the Lucius, by holding down the fire button. Meanwhile, instead of having the Active Vent hurt the player directly, it would instead lower your movement speed, meaning any potential damage would come from recklessly using it in a close quarters encounter.
I believe either of these two proposals would be sufficient to make the plasma gun worthy of it’s status as a class special, and more competitive against the other high end weapons such as the Accatran Autolas and the Bolt Gun.
Any thoughts or critiques from the community?