Problems with Mortis Trials

Small list of things I think are holding Mortis Trials back from being an awesome game mode. The style of the horde mode is there, and the length feels right, but there are some parts of gameplay I don’t like.

  • There is no “auric” or “high-intensity” difficulty - standard Damnation difficulty is too easy for me. We need something more difficult.
  • There isn’t much incentive to move around the map - there are no powerups, objectives, or other interesting things to find aside from every third wave. This results in a lot of players just sticking near the start area, giving little reason to explore.
  • Only two maps is pretty bad. We need more variety. While the maps are detailed and look great, they get stale really fast.
  • Larger maps would also be good. The current size of both current maps feels like about the size of one or two rooms/encounters in a regular mission, which contributes even more to being repetitive and cramped.
  • Not enough nasty combinations of elites or specials spawn. By the time the game starts sending a bunch of ragers or ogryns at you, your grenades are decked out and you can just remove them. Standard horde units on their own are not a problem, combining them with elites and specialists is what makes them dangerous.
  • On the topic of grenades - far too powerful in this mode. Either remove grenade boons or significantly nerf them. The “optimal” meta is pretty much defined by Ogryn box spam, which is hilarious, but I can also hear my computer sobbing like a Poxwalker from all the explosions.
  • It’s really easy to spawncamp enemies through the doors. They should be moved to more inaccessible areas.

I see potential in the mode, but its first iteration is certainly half-baked and open to exploitation and being a snoozefest. I hope to see more iteration soon.

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I see you haven’t encountered a trapper/sniper round on wave 12.

With the boons all classes have access to bubble shields, nullifying both of those. You need to mix in bombers, mutants, or carapace elites to force mobility.

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