Power Weapons Deactivating on getting stunned, STILL (not the new ones)

Issue Type (Required):

Weapons

Issue Description (Required):

Power Weapons get deactivated on getting hit/stunned
I’m guessing they’re still missing the simple lua flag keep_active_on_stun = true
Notice what’s NOT listed? They added the flag for the NEW stuff but not the old power weapons !?


And even more interesting, the new flag keep_active_on_vault conditions for 2-handed PS.

weapon_template.weapon_special_tweak_data = {
	keep_active_on_sprint = true,
	keep_active_on_stun = true,
	keep_active_on_vault = true,
}

P.S. Typos in Lua “content/fx/particles/weapons/foce_sword”, I’m sure they will cause issues in the future.
P.P.S. Can we not just slip in a few liens of text in the next hotfix ~tomorrow? It’s ~2 months already.

8 Likes

probably better to keep it that way.
crutchsword is still far, far better than the new weapons

my bad, friend. thought this was a different browser tab for a moment.

1 Like

I think you were right the first time…

yeah but this impacts a lot more than just p sword. it hurts my desire to thunderhammer.

1 Like

That seems like a lot less of a problem for trashhammer, since the activation typically isn’t all that useful for hordeclear.

I’m gonna ignore you now, again.

1 Like

pretending to ignore has never helped you, it’s still not happening

Grudge? Grudge. Especially because it was supposed to be fixed.

3 Likes

Yes! Do it oh Beloved Bearer of Grudges, you!

do you play the game? ironhelm hits 8 horde trash when powered up

2 Likes

yes, it’s typically not worth the activation time when already fighting in melee.

killing stuff faster is bad? alright…

2 Likes

How much faster by activating for every hit vs. activating once before engagement.