gpkgpk
December 3, 2024, 1:45pm
1
Issue Type (Required):
Weapons
Issue Description (Required):
Power Weapons get deactivated on getting hit/stunned
I’m guessing they’re still missing the simple lua flag keep_active_on_stun = true
Notice what’s NOT listed? They added the flag for the NEW stuff but not the old power weapons !?
And even more interesting, the new flag keep_active_on_vault conditions for 2-handed PS.
weapon_template.weapon_special_tweak_data = {
keep_active_on_sprint = true,
keep_active_on_stun = true,
keep_active_on_vault = true,
}
Issue Type (Required):
Weapons (Powered)
Issue Description (Required):
TLDR: keep_active_on_stun = true is missing from power weapons templates.
keep_active_on_stun set on chain and force swords, it’s set now in v1.5.10 for those, but wasn’t in 1.5.0 .
force 1.5.0 set the keep_active_on_sprint needed by the new code:
weapon_template.weapon_special_tweak_data = {
active_duration = 3,
keep_active_on_sprint = true,
}
force 1.5.10, ~1.5 Months later :
weapon_template.weapon_special_tweak_data =…
P.S. Typos in Lua “content/fx/particles/weapons/foce_sword ”, I’m sure they will cause issues in the future.
P.P.S. Can we not just slip in a few liens of text in the next hotfix ~tomorrow? It’s ~2 months already.
8 Likes
probably better to keep it that way.
crutchsword is still far, far better than the new weapons
my bad, friend. thought this was a different browser tab for a moment.
1 Like
gpkgpk
December 3, 2024, 7:19pm
5
I think you were right the first time…
yeah but this impacts a lot more than just p sword. it hurts my desire to thunderhammer.
1 Like
That seems like a lot less of a problem for trashhammer, since the activation typically isn’t all that useful for hordeclear.
gpkgpk
December 3, 2024, 7:27pm
8
I’m gonna ignore you now, again.
1 Like
pretending to ignore has never helped you, it’s still not happening
Grudge? Grudge. Especially because it was supposed to be fixed.
3 Likes
gpkgpk
December 3, 2024, 7:32pm
11
Yes! Do it oh Beloved Bearer of Grudges, you!
do you play the game? ironhelm hits 8 horde trash when powered up
2 Likes
yes, it’s typically not worth the activation time when already fighting in melee.
killing stuff faster is bad? alright…
2 Likes
How much faster by activating for every hit vs. activating once before engagement.