gpkgpk
December 3, 2024, 1:45pm
1
Issue Type (Required):
Weapons
Issue Description (Required):
Power Weapons get deactivated on getting hit/stunned
I’m guessing they’re still missing the simple lua flag keep_active_on_stun = true
Notice what’s NOT listed? They added the flag for the NEW stuff but not the old power weapons !?
And even more interesting, the new flag keep_active_on_vault conditions for 2-handed PS.
weapon_template.weapon_special_tweak_data = {
keep_active_on_sprint = true,
keep_active_on_stun = true,
keep_active_on_vault = true,
}
Issue Type (Required):
Weapons (Powered)
Issue Description (Required):
TLDR: keep_active_on_stun = true is missing from power weapons templates.
keep_active_on_stun set on chain and force swords, it’s set now in v1.5.10 for those, but wasn’t in 1.5.0 .
force 1.5.0 set the keep_active_on_sprint needed by the new code:
weapon_template.weapon_special_tweak_data = {
active_duration = 3,
keep_active_on_sprint = true,
}
force 1.5.10, ~1.5 Months later :
weapon_template.weapon_special_tweak_data =…
P.S. Typos in Lua “content/fx/particles/weapons/foce_sword ”, I’m sure they will cause issues in the future.
P.P.S. Can we not just slip in a few liens of text in the next hotfix ~tomorrow? It’s ~2 months already.
probably better to keep it that way.
crutchsword is still far, far better than the new weapons
my bad, friend. thought this was a different browser tab for a moment.
gpkgpk
December 3, 2024, 7:19pm
5
I think you were right the first time…
yeah but this impacts a lot more than just p sword. it hurts my desire to thunderhammer.
That seems like a lot less of a problem for trashhammer, since the activation typically isn’t all that useful for hordeclear.
gpkgpk
December 3, 2024, 7:27pm
8
I’m gonna ignore you now, again.
pretending to ignore has never helped you, it’s still not happening
Grudge? Grudge. Especially because it was supposed to be fixed.
gpkgpk
December 3, 2024, 7:32pm
11
Yes! Do it oh Beloved Bearer of Grudges, you!
do you play the game? ironhelm hits 8 horde trash when powered up
yes, it’s typically not worth the activation time when already fighting in melee.
killing stuff faster is bad? alright…
How much faster by activating for every hit vs. activating once before engagement.