I think this is an amazing game already, but we all know that using the Warhammer 40K IP gives you a broad range of potential for basically everything, I will break my ideas up and title them for each specific area.
if this somehow manages to make it through the forum to the devs, if you have any thoughts or would like to discuss this further send me an email
Locations: being limited to just one planet feels like a big waste, a thought to advance from Tertium would be once you reach a certain level you can choose to move to a different flagship, passing that level would then give you contracts to move to different planets, you can choose to stay on a planet if you like it or move to another one after completing your contract, different worlds would have different environments, some could even have you out in an open space, outside of the hive cities, clearing certain points of interest or securing objectives like F.O.Bs, strategic chokepoints or vantage points, or killing a key enemy commander depending on the faction you’re against.
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Forest/Swamp: Open, long sight lines but with lots of cover, low building density, and large bodies of water which slow down everything that walks through it, making it an excellent strategic position, hilly and possibly mountainous terrain for certain maps but generally vast forests with a general direction and multiple paths to reach objectives. caves or fortified structures for boss arenas and points of interest.
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Desert/Wasteland: Open/Rocky/Canyons. long sightlines with little cover encouraging either hunkering down in cover or rushing enemies to force them into melee combat for range-focused teammates. different levels and lots of inclines. Bunkers and exotic patterned habitat modules.
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Mining/Agri-worlds: low population fewer enemies. average building density, agri-worlds would have large fields, animal pens, barns, slaughterhouses, essentially any building or structure with the function of food production. Mining worlds would have deep cave systems and extensive tunnel networks, if tunnels were added a basic map with directional markers to help you navigate would be good for those maps.
Events/Scenarios: certain key events or world areas.
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A team could be split into 2 groups on certain missions or maps, there would be fewer overall enemies per group to make things balanced until they regroup.
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large areas with a long sightline at one end to give either the players or enemies an advantage depending on the side the vantage is on in reference to the player’s path, offering height advantages, snipers would be able to easily pick off targets from a high vantage at the end of a gorge forcing you to move from cover to cover to get close enough to kill them or give the more skilled players a chance to “out snipe the sniper” so to speak.
Factions: different factions would provide more variety with encounters and possibly even, the potential to join different factions depending on the path this game takes. you could join different factions depending on certain criteria, such as exposure, infection, or in the case of the T’au being asked to join for the 'greater good.
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Gene stealer Cults: a great faction for the potential of covert ops with a more stealth+/horror element to it, there would be the hordes of hybrids and maybe Aberrants but it could be more coordination based, a potential thing for this faction if faction alignment was added could be that you get infected and you could choose to let the infection stay and eventually be turned into a gene stealer or at least a 1st generation gene stealer which wouldn’t be much but it would unlock a new path for characters or even character trees for lineages if it is added, so you can evolve past the 1st generation and gain more powerful abilities, or you can get the infection purged from your body and then take an immunity to further infection. certain worlds such as desert or mining worlds
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Other Chaos Cultists/Daemons: special units for each Chaos god would be different to provide different encounters, as you get more exposure to the forces of chaos you would move closer to getting the choice to join them and start worshipping the chaos gods,
- Khorne: Melee-based, High armor OR High Health depending on the unit, fast, high damage, unless they get close then they would stagger you from all the attacks.
- Slaanesh: Melee Based, light armor, average speed, and medium damage, they could stun/charm you to stop you from attacking them and could be combined as a button mash event to resist their influence.
- Tzeentch: Ranged, no armor, fast, they could disguise as an average unit until they see you, then they use illusions to deceive players and even trick them into friendly fire potentially if it is active.
- Nurgle: Not needed since he is already represented in the game.
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Aeldari/Drukhari: depending on the world and map they would have different tactics, on forested worlds they could jump from tree to tree and use hit-and-run tactics as a potential option.
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T’au: low damage and skill in melee, but decent damage with ranged attacks. mechs would be bosses for assassination missions, on such missions you would be given a choice to join them before fighting them, which would line up with the lore, but again would only be a one-time choice for each character.