That’s supposed to be an answer to isolated issue of Golden Toughness being so widespread and spammable in the game that FS now have to balance all difficulties around it, making life of builds / group which don’t use it miserable.
- Make both Chorus and VoC to have 2 charges replenishing on its current CD
- Both keep their CC potential unchanged
- A single cast now doesn’t give you golden toughness
- After the cast you get a short-living stack (few seconds window) and if you cast your ability the second time before it expires you get golden toughness triggered (but no CC effect) - which works exactly the same as it is now
- Tune down all difficulties a shade to reflect this change
So this change effectively increases CD for golden toughness effect alone two times, and usage of Chorus and VoC abilities now implies much more tactical depth as you need to decide whether you use it for instant gains (CC) now, or save it for later to be able to also get golden toughness when needed.