Dear Fatshark: Gold toughness is basically godmode and a design nightmare. It's super easy to fix!

Gold toughness trivializes basically everything in the game and that just isn’t fun. God mode gets boring pretty fast, believe it or not.

Both abilities that grant gold toughness could be easily changed to grant damage reduction instead and would still be strong and viable options without being game breaking. Support abilities don’t need to grant immortality to be useful.


Chorus could grant stacks of 8%(ish) damage reduction per stack instead of +15 gold toughness. This would still reward players with a very impactful buff for channeling the ability.


This talent could replenish 50% toughness to allies and grant you and allies 30%(ish) damage reduction as well.

Please un-break the game…

15 Likes

The change is very simple. Just make gold toughness not completely negate damage from normally toughness-ignoring attacks. Don’t even let it reduce damage.

2 Likes

its funny to me because this was the case when it first got introduced

the only way to soak a powerfull attack like poxburster explosion, sniper shot or crusher overhead was to have your bar full, and it was still great

then they stealth changed it to what we have now, i clearly remember they didn’t mention it in any patch notes

so now as long as you have +1 golden thougness you are invulnerable

2 Likes

Over-toughness is fun for the large non-vocal majority.

If you, from the vocal minority, don’t like it, then don’t use it. That’ll make everyone happy.

And to everyone else who thinks things should be “balanced” according to the whims of the top 1% players, I share my deepest disdain.

:angry:

5 Likes

According to whom? Why are you pretending to speak for the non-vocal majority?

Can I ban it from the lobby?

Also, OP suggests a much better alternative which gives us an ability that everyone can use, but doesn’t break the game.

Have your fun by feeling like a god in Malice and let the rest of us have a balanced challenge. Why do you feel the highest difficuly should cater to the most common denominator?

Not everyone beats souls games, not everyone plays GoW on highest difficulty, not ever MH Wilds player beats the most difficult end game monsters. Why should everyone be able to beat the highest difficulty in Darktide?

5 Likes

I think these 2 changes would heavily reduce the power of over toughness without the need to kill the mechanic of having extra toughness

1 Like

Balance is about making the game fun for everyone. I think it’s a lot more fun to avoid damage by interacting with it by pushing poxbursters, dodging snipers, what have you, rather than having a magic overshield that makes me invincible.

So sometimes part of that fun is nerfing things that are so strong they make the game boring. You want to have the most options and ways to play that are viable, without a strategy or mechanic overencompassing everything else - this is what’s up with gold toughness. It’s so strong that it very much defines a large part of the meta.

“Don’t like it? Don’t use it!” is just ignorant. Darktide is a team game, so if you quickplay like I do, you’re not going to be able to decide if any of your teammates are using Voice of Command or Chorus of Spiritual Fortitude. And then what? Purposefully stay away from them? That’s just ridiculous.

Also, just because I’m good at video games, doesn’t mean my opinion should be discarded. Nor does it mean that someone who plays lower difficulties should have their opinion discarded either. Typically, however, stronger players tend to have a better understanding of the depth of the mechanics of the game.

8 Likes

I still feel the main issue with Golden toughness is the fact it can be regenerated.

Having a one time use ‘do over’ on ability cast I think is fine, largely due to just how much BS they throw at us, and having that ‘F one of the 3 silent Pox Bursters got to close’ negate button is really nice.

But the fact I can then slap a 10 poxwalker wave with a sword and Out for Blood (as an example) and instantly have that overshield back is kinda the main problem. Ability spam is also some of the issue too, but screaming then getting pox bursted would still be a problem for like a good 10 seconds if that just nuked your overshield and now you gotta get back to an ability again before you can have more. But instead you just get right back to it, and thus stay comfortably immortal.

Though, I will say if they traded it out for massive DR, and made bursters function like snipers instead of like beast of nurgle melees (i.e made them do massive damage to toughness and spill over if they break through, but not just auto break through on hit regardless of what pixel of the radius tickled your big toe), I’d be totally ok with that too. After playing in basically full Ogryn squads for the past week (it’s so so nice), I can safely say ‘DR is more than enough’ when it really comes down to it. That and good regen and good play and you’ll still feel largely the same. It’s just the fact Bursters you sometimes can’t react too nuke a tiney from full just feels so bad. As an Ogryn I eat 4-5 bursters to the face before I need to really care, as a Psyker 2 tickle said big toe and you’re out to podium waiting for rescue. And they can spawn up to 3 from a doorway that will all instant explode when walked next to, which yeah just ‘don’t go near doors’ but sometimes that’s not an option then just op you’re dead.

So yeah, either make Golden Toughness not regenerate/the buff fall off once it ‘breaks’, or ‘fix’ bursters and trade it for massive DR. Fine with either.

1 Like

Honestly, I think the problem is our current CDs are way too low and CDR way too abundant and strong.

It makes complete sense to use the design-space of having a version of toughness that negates damage fully as opposed to partially.

I’d think it’d be smarter to rebalance CD & CDR before majorly changing how abilities work and what they do.

4 Likes

Agree, what’s the point of jail when you have a get out of jail card every 30 seconds.

1 Like

According to me. And because nobody else will.

I don’t know. I don’t use lobbies. I do Quickplay unless there is something interesting in Maelstrom.

But why would you want to ban anything? That doesn’t make any sense. You can just ask people to use a different talent or simply leave if they refuse. How hard is that?

There we see the condescending 1%. For the record, I don’t play Malice.

I don’t. Why would you even think that? I could not care less about Havoc 40. Like most people, I will never play it.

I cannot understand why you reached the conclusion that I think everyone should be entitled to beat the most difficult end game missions. Like I said, I will never play them.

It may be difficult for you to understand, but most people do not care about beating the highest difficulty. I play Darktide to relax after a long day’s work.

Let me try to explain my point again. The mechanic of over-toughness is fun as it is. We don’t want it changed. And since you can play without it, there is no need to change it.

You always have the option to leave the mission. Not everyone plays Veteran or Zealot with those talents. You will find a party without over-toughness.

You also have option to lower difficulty if you can’t beat a mission without over-toughness.

3 Likes

The “you can just leave” mantra doesn’t resolve balance issues. It just means that you don’t have to deal with balance issues personally. Honestly, if your only suggestion in relation to a topic is “you can just leave”, then may I suggest you just leave, as you clearly have not tried this.

I’ve personally tried this mantra, and when I was doing it I was also avoiding ds4, knife, gunlugger, stealth abilities, and smite/purgatus/trauma. Asking people to follow your advice is just telling them to not play the game. I rather they spend time to balance things so I can have fun and play the game.

8 Likes

Who said I can’t?

Removing over-toughness as it is removes it for everyone.

You leaving removes it just for you.

Which one is less selfish, I’ll let you judge.

I’m definitely not the 1%. More like 15%.

If gold toughness is scaled down and you worry about not clearing maps anymore with ease, you can just go down a difficulty.

I’m talking about Damnation.

Let me explain my point. You find over toughness a fun mechanic because it lets you bypass certain mechanics of the game. We want to restore the game mechanics so you can’t just ignore them.

If as a result the game becomes too difficult for you, you can lower the difficulty. No one will look down on you for that.

You’re not speaking for the silent majority. You’re just speaking for you.

3 Likes

Isn’t 1 person joining a game and using gold toughness to turn down the mission difficulty by multiple tiers selfish in of itself? If I queue up for a damnation game and someone is using gold toughness then i’m basically forced to play malice for that mission. I’d consider forcing people to play on easy mode on the hardest difficulty to be quite selfish tbh.

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I disagree. Gold toughness is super fun to me… rather Chorus should be buffed (need too many points)

I don’t really see your point here. Just comes off ignorant of the actual issue being explained. It’s not about selfishness, it’s about wanting to play the game. If you actively try to avoid this, the majority of your time spent is lobby hopping.

5 Likes