We can agree to disagree. I think on the new poll the last option is too limiting. Progression longer than 10 hours isnāt something I detect in the wording.
Edit: You seems to have edited the picture, so your comments on it can only be seen when you click on it⦠Whatever.
Edit 2: Oh now you edited it back to the original!
I just noticed that my heat fried brain misread the old pollās option.
The 10hrs to 90-95%, then another 20hrs to 100% was about a set, not about single weapons.
So yes you are right.
I would have added that option into my poll, had i read it properly.
Since adding an existing poll would remove all previous votes, i shall add the type of progression as an additional poll.
This is the question:
I know, it is not perfect, considering that the other poll regarding the preferred time spent per item would be influenced by this.
Canāt be changed anymore, without deleting the votes.
iām ok with losing a bit of progress, if the new system is much better and i can make up for the loss quickly.
in no case do i want to have to repeat all grinding.
give me my guns and my skill points and let me use them as i see fit.
if you play auric maelstrom, leveling is not interesting. i leveled a new zealot to 30 recently and it was obvious. this requirement to level your character and gear is a roadblock for seasoned players who just want to create a new character and play. you really start playing when you have access to your full skill set and gear options at 30.
linear progression. keep it simple.
kark RNG. itās the one sore Iāve been complaining about since the beta. RNG means something outside of my control, and iām in charge in my game.
people want to play, not to be told how to play, and if RNG was meant as a player retention mechanic, the results were not stellar.
ok, perhaps a little RNG if fatshark thinks itās really necessary for replayability, but one should be able to mitigate it quickly.
boost xp with materials. iām not sitting on a mountain of loot just to have to start over with every pea shooter.
You do not find linear progression almost anywhere.
It is almost always non linear.
Higher character level means more xp required for the next level up.
item upgrades usually get more expensive, the further you go.
In any game that lets you buy inventory space, the slots get more expensive the bigger your inventory gets.
I actually kinda like non linear progression.
It usually makes sense, too.
It often allows you to get to a good place rather quickly, and then grind out the last few % of your power over a longer period of time.
In darktide, that could mean that you can get your weapon to 80% stats across the board with T3 perks and blessings of choice within a very short time, so you can play the game properly.
Then you can grind out the last 20% of your weapon stats and grind for T4 perks and blessings.
you have a point.
itās ok for me too.
everything up to 30 is just boot camp. gaining points so i can build my finished character and start playing properly. how i get there concerns me less.
Nice thread! Also not ultra biased like the other polls Iāve seen here since the announcement. For some clarification on my part:
Itās a completely new system. In many games itās normal for expansions or significant DLC to flatten or reset progression. This gives people more progression, enables a smooth gradual transition into the new stuff, and acts as a catch-up mechanic for new players.
That said, itās specifically because of Darktideās RNG & grindy nature why many of us have spent an insane amount of time on the game to get to where we are. They should be respectful of that. So while I have absolutely no issues with losing some progress, I am a bit concerned over the degree: How much will we lose, and how much will it take to catch up again?
If our current gear basically loses all its value, and if the grind weāre looking at is even remotely similar to what weāve already done and the headstart from blessings proves to be minimal, then yeah thatās gonna be a critical problem. It would also set the worst tone & trust for any future developments.
But we just donāt know how it will play out until itās out, so itās pointless to speculate at this point. I choose to assume theyāll do it right. They have to be aware of the risks after all.
I just donāt like ālevel the skill / weapon you useā systems in general. Devs always mess it up one way or another. I mean love the idea certainly, to have something to show for what you most like to do, but the execution just never works as advertised. And we already know Darktide has plenty of weapons that depend entirely on specific blessings to function at all.
I mean letās imagine this as an example:
First you lose most of your progress
Then your favorite weapons & builds happen to be the kind that need exclusive blessings to work at all like say, Power Cycler, Surge, etc. (just examples mind, donāt get stuck on those)
Then we realize that to level those weapons, we have to go & grind Malice or something when all weāve done for 1.5 years is T5+
Ofc. bc everyone faces these same challenges, the overall performance of the entire playerbase will plummet so itās not just you who needs to work harder, the rest of the pub teams will likewise be performing way worse too
But then ofc. Mastery xp will very likely be based on mission difficulty & mods, just as our xp & rewards are, so lower difficulty means even slower progression. All to just rub it in how weāre forced to extend our stay doing what we donāt like in difficulties we donāt like with teams we donāt like, just because they took from us the progression weād already earned.
There are so many levels of extra annoyance and bs there that come together in such a fantastic way, that it could literally destroy whatever motivation many of us have left. New players would hardly have it much better tho. Imagine them investing tons and tons of time playing on something they liked & hoped would be pog in the end, only to then find out itās one of those weapons that has always sucked and isnāt likely to be buffed in years if ever.
Iām not saying all this will be the case, not at all. Just painting a picture of what could happen if they do it wrong, and just what the whole ālevel what you useā philosophy has certainly lead to in past games for me. x.x
So yes, I would very much like for there to be a way to level weapons you donāt use. Doesnāt really matter what kind. Could be Diamantine, could be something like a 3-to-1 Mastery xp conversion rate from a capped weapon to something else, anything really.
I suspect the easy answer to this is just bypass time with currency. Plasteel/diamantine/dockets that is!
If it takes real time to level weapons I reckon the benefits will be limited to cosmetics and baselined at 0, so vets can still experience the progression without a loss of power.
Iād like to mention a poll option that doesnāt fit me and I donāt feel comfortable putting forth my vote in any of the options. I am fine with some RNG as long as some of it can be mitigated in deterministic ways to get some of what I want. If I want to push the envelope to get what I want more, itāll come at a cost to the weapon itself, making my choice to optimize the desired stat much more important: āIs the sacrifice this weapon endures worth the few extra points?ā
I donāt think that option is good because who wants to sacrifice anything on their weapon? I think the language of the option is a bit vague for what I was seeking. I donāt want to sacrifice anything. But I also donāt want to get a weapon completely maxed out on all fields either. Iād rather have like (for instance) two steps forward on one stat and one step back on two others. Rather than having no cost. Am I making sense in what I am describing?
You are making a bunch of assumptions about the context.
Stop making assumptions about the context and simply answer the question as it is asked, by selecting the option that is closest to what you want.